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<blockquote data-quote="Majoru Oakheart" data-source="post: 6140573" data-attributes="member: 5143"><p>My group isn't QUITE this bad. They likely wouldn't tell the DM to "fix it". However, they would complain.</p><p></p><p>It's likely that they would insist on going back to town nearly every night and heading back to the dungeon or wherever the adventure is the next day. After all, does it hurt them to go back to town? Sure, their characters just walked a week to the dungeon and a week back just so they could get 100% of their hitpoints back. However, it only took the PLAYERS 10 seconds to narrate it. Even if the DM decided to punish them for making this trip by making constant rolls for random encounters and such, they'd justify it by betting on a lack of encounters on the way back...or at least with little enough damage that it's a net gain.</p><p></p><p>My players know I hate random encounters more than they do. They've used it against me before. If it takes 30 minutes to run a random encounter and I have to roll for one each day and one each night, It's likely we're going to have to spend 1-2 hours in real time just running random encounters each time they go back to town....using up half the session getting "nothing done" in terms of the REAL adventure. They bet on me getting so sick of running random encounters that I'll stop rolling for them and just give them full hp.</p><p></p><p>I'm still going to test this rule and see what they do....but I'm guessing that without some changes, it'll end up badly.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6140573, member: 5143"] My group isn't QUITE this bad. They likely wouldn't tell the DM to "fix it". However, they would complain. It's likely that they would insist on going back to town nearly every night and heading back to the dungeon or wherever the adventure is the next day. After all, does it hurt them to go back to town? Sure, their characters just walked a week to the dungeon and a week back just so they could get 100% of their hitpoints back. However, it only took the PLAYERS 10 seconds to narrate it. Even if the DM decided to punish them for making this trip by making constant rolls for random encounters and such, they'd justify it by betting on a lack of encounters on the way back...or at least with little enough damage that it's a net gain. My players know I hate random encounters more than they do. They've used it against me before. If it takes 30 minutes to run a random encounter and I have to roll for one each day and one each night, It's likely we're going to have to spend 1-2 hours in real time just running random encounters each time they go back to town....using up half the session getting "nothing done" in terms of the REAL adventure. They bet on me getting so sick of running random encounters that I'll stop rolling for them and just give them full hp. I'm still going to test this rule and see what they do....but I'm guessing that without some changes, it'll end up badly. [/QUOTE]
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