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<blockquote data-quote="jrowland" data-source="post: 6140742" data-attributes="member: 94389"><p>I like it.</p><p></p><p>I think one needs to be more "schroedingers cat" about fatigue and meat vis a vis HP. If you <em>never</em> drop below 50%, its all fatigue. Easily healed by rest in a dungeon. If you drop below 50%, there's a bunch of meat missing. You can get your fatigue back in the dungeon (go up to 50% max), but the meat needs <em>treatment</em>, a refuge or back in town. Until its healed, you only have fatigue hp to work with.</p><p></p><p>Personally, I would add if you are ever dropped to 0hp, you suffer a "critical" in the sense of an extended injury (ubiquitous crit decks/lists/etc) that adds some condition (limp, useless arm, dazed) until healed by extensive rest or magic! GIve them a "crit rating" from 1-4 and stipulate only cure wounds of that level will suffice to remove the condition, or that many days/weeks of "bedrest".</p></blockquote><p></p>
[QUOTE="jrowland, post: 6140742, member: 94389"] I like it. I think one needs to be more "schroedingers cat" about fatigue and meat vis a vis HP. If you [I]never[/I] drop below 50%, its all fatigue. Easily healed by rest in a dungeon. If you drop below 50%, there's a bunch of meat missing. You can get your fatigue back in the dungeon (go up to 50% max), but the meat needs [I]treatment[/I], a refuge or back in town. Until its healed, you only have fatigue hp to work with. Personally, I would add if you are ever dropped to 0hp, you suffer a "critical" in the sense of an extended injury (ubiquitous crit decks/lists/etc) that adds some condition (limp, useless arm, dazed) until healed by extensive rest or magic! GIve them a "crit rating" from 1-4 and stipulate only cure wounds of that level will suffice to remove the condition, or that many days/weeks of "bedrest". [/QUOTE]
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