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<blockquote data-quote="DEFCON 1" data-source="post: 6140898" data-attributes="member: 7006"><p>Which is fine for what it is... but that methodology does remove the facet of rest healing where how comfortable you are has an impact on how you recover and how well. Which I do think has a place.</p><p></p><p>Just on a basic, "how the world works" point of view... it makes sense that getting hurt out in the wilderness does not allow for the same total recovery in the same amount of time that being in a bed back in a town with a doctor watching over you can grant. The default game is trying to emulate that. Getting hurt is important. It is meaningful to the game. If you get hurt out in the jungle, it has consequences. You aren't going to just go to sleep and the next morning get up as if nothing happened the day before.</p><p></p><p>Not that there's anything wrong with wanting to play that way. Which is why the game will offer up the option to do so.</p><p></p><p>But as a default... that playstyle is antithetical to a large enough percentage of other players that you can't default to it without truly alienating them. As I said above... a default in the middle that most players are going to move away from in either direction is a better choice than one that is at either extreme (making half the players ecstatic and half the players <em>really</em> bothered.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6140898, member: 7006"] Which is fine for what it is... but that methodology does remove the facet of rest healing where how comfortable you are has an impact on how you recover and how well. Which I do think has a place. Just on a basic, "how the world works" point of view... it makes sense that getting hurt out in the wilderness does not allow for the same total recovery in the same amount of time that being in a bed back in a town with a doctor watching over you can grant. The default game is trying to emulate that. Getting hurt is important. It is meaningful to the game. If you get hurt out in the jungle, it has consequences. You aren't going to just go to sleep and the next morning get up as if nothing happened the day before. Not that there's anything wrong with wanting to play that way. Which is why the game will offer up the option to do so. But as a default... that playstyle is antithetical to a large enough percentage of other players that you can't default to it without truly alienating them. As I said above... a default in the middle that most players are going to move away from in either direction is a better choice than one that is at either extreme (making half the players ecstatic and half the players [I]really[/I] bothered.) [/QUOTE]
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