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<blockquote data-quote="pemerton" data-source="post: 6141373" data-attributes="member: 42582"><p>But they don't have to tell us what a safe place is in order to be built around the idea of "to regain hit points you need to be resting in a safe place".</p><p></p><p>For the past several five or so levels the PCs in my 4e game have been in the Underdark. They can only take an extended rest in a "safe place". What sort of place counts as safe is flexible, and has been worked out in play: so far a Hallowed Temple (created by ritual), a duergar stronghold and a drow barracks have all been used.</p><p></p><p>I am very much hoping that the game won't be built around an assumption that recovery rules for monsters - to the extent that they are needed at all - are the same as recovery rules for PCs. That's an optional approach to play, obviously, but it should't be built in as a rigid assumption. And those who are using it will probably not be using a "havens" rule - they'll use something more simulationist, perhaps like [MENTION=882]Chris_Nightwing[/MENTION]'s idea upthread.</p><p></p><p>In 4e the opposite is definitely true - that dealing with 4 ogres together is harder than dealing with four lots of one ogre - because the ability to optimise area damage is not as important as the ability to optimise action economy.</p><p></p><p>If D&Dnext is trending the other way - that wizard AoE damage is more important than overall party action economy - then it's moving away from my own preferred destination.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6141373, member: 42582"] But they don't have to tell us what a safe place is in order to be built around the idea of "to regain hit points you need to be resting in a safe place". For the past several five or so levels the PCs in my 4e game have been in the Underdark. They can only take an extended rest in a "safe place". What sort of place counts as safe is flexible, and has been worked out in play: so far a Hallowed Temple (created by ritual), a duergar stronghold and a drow barracks have all been used. I am very much hoping that the game won't be built around an assumption that recovery rules for monsters - to the extent that they are needed at all - are the same as recovery rules for PCs. That's an optional approach to play, obviously, but it should't be built in as a rigid assumption. And those who are using it will probably not be using a "havens" rule - they'll use something more simulationist, perhaps like [MENTION=882]Chris_Nightwing[/MENTION]'s idea upthread. In 4e the opposite is definitely true - that dealing with 4 ogres together is harder than dealing with four lots of one ogre - because the ability to optimise area damage is not as important as the ability to optimise action economy. If D&Dnext is trending the other way - that wizard AoE damage is more important than overall party action economy - then it's moving away from my own preferred destination. [/QUOTE]
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