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<blockquote data-quote="pemerton" data-source="post: 6141420" data-attributes="member: 42582"><p>That would work for me too. But others will want something different, I'm sure.</p><p></p><p>I think there need to be options here too, and solid discussion of the signficance, for play, of choosing those different options.</p><p></p><p>Also, [MENTION=2067]Kamikaze Midget[/MENTION], your suggestions of linking the fantasy geography to recovery in more intricate ways is interesting. With this sort of option, I would be looking for advice and tools to help make it work with party-based play - so the druid can go to the grove, the MU to the tower and the cleric to the non-pagan town, without the game breaking down in the way that it sometimes can if the party splits up.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6141420, member: 42582"] That would work for me too. But others will want something different, I'm sure. I think there need to be options here too, and solid discussion of the signficance, for play, of choosing those different options. Also, [MENTION=2067]Kamikaze Midget[/MENTION], your suggestions of linking the fantasy geography to recovery in more intricate ways is interesting. With this sort of option, I would be looking for advice and tools to help make it work with party-based play - so the druid can go to the grove, the MU to the tower and the cleric to the non-pagan town, without the game breaking down in the way that it sometimes can if the party splits up. [/QUOTE]
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