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General Tabletop Discussion
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We have Arcane, Divine, and Primal lists now. Why not Psionic?
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<blockquote data-quote="Ondath" data-source="post: 9069960" data-attributes="member: 7031770"><p>I have to say, I find this argument to be a bit disingenuous. Sure, spaceships and lasers were a thing in Early D&D, but so was indiscriminate killing of "monstrous" races, level limits for demihumans and prostitution tables (edit: seeing that you objected to these examples as a potential false equivalence, I'll add other, morally neutral things that existed in early D&D and have since been excised: dying at 0 HP, different XP progressions for different classes, THAC0). Yet nobody goes "D&D had a table for finding a saucy tart from a very early stage, and you don't want brothels in your game? Puh-leze.", because every D&D table has also been wildly different from the start. So acting like people excising parts of the game they didn't like isn't part-and-parcel of the game is fairly misguided.</p><p></p><p>As for me, as a latecomer I never really "grokked" how psionics are supposed to work. So keeping psionics as a different flavour for spellcasting (or perhaps a different power source that exists in lore, but doesn't interact with game rules that much a la arcane/divine distinction) is pretty alright by me, but I'm happy to be convinced otherwise if I can find a good, parsimonious rendition of psionics rules (waiting for Voidrunner's codex for that one). But I'm actually a fan of future-proofing through power source-based spell lists, and I think it wouldn't take <em>too</em> much effort to add a Psionics spell list, so I'd be pretty okay with this idea.</p></blockquote><p></p>
[QUOTE="Ondath, post: 9069960, member: 7031770"] I have to say, I find this argument to be a bit disingenuous. Sure, spaceships and lasers were a thing in Early D&D, but so was indiscriminate killing of "monstrous" races, level limits for demihumans and prostitution tables (edit: seeing that you objected to these examples as a potential false equivalence, I'll add other, morally neutral things that existed in early D&D and have since been excised: dying at 0 HP, different XP progressions for different classes, THAC0). Yet nobody goes "D&D had a table for finding a saucy tart from a very early stage, and you don't want brothels in your game? Puh-leze.", because every D&D table has also been wildly different from the start. So acting like people excising parts of the game they didn't like isn't part-and-parcel of the game is fairly misguided. As for me, as a latecomer I never really "grokked" how psionics are supposed to work. So keeping psionics as a different flavour for spellcasting (or perhaps a different power source that exists in lore, but doesn't interact with game rules that much a la arcane/divine distinction) is pretty alright by me, but I'm happy to be convinced otherwise if I can find a good, parsimonious rendition of psionics rules (waiting for Voidrunner's codex for that one). But I'm actually a fan of future-proofing through power source-based spell lists, and I think it wouldn't take [I]too[/I] much effort to add a Psionics spell list, so I'd be pretty okay with this idea. [/QUOTE]
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We have Arcane, Divine, and Primal lists now. Why not Psionic?
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