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We just had a PC die due to great roleplaying
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<blockquote data-quote="Piratecat" data-source="post: 5812507" data-attributes="member: 2"><p>Quick summary: in my Merchant Prince 4e game the PCs are the children or servants of one of the great merchant families, the official spice merchants to the emperor. For three (real) years and 13 levels they've been tracking down a substance named <em>willspice.</em> When attuned via a ritual, ingesting willspice puts you under the permanent mental control of the person who attuned it. In my campaign it was accepting the gift of willspice that changed humans into tieflings, and the tieflings used it to pretty much destroy the dragonborn empire. Evil stuff.</p><p></p><p>The heroes were seeking willspice for their family to help hold together their empire, and to keep it out of the hands of a tiefling princess who very much wants it. The PCs purposefully died and descended into Hell to get it, then (completely surprising me) decided to destroy it instead. In the process the elven woman who was the foremost proponent of destroying the stuff was cursed to have a vial of it always on her. And - completely surprising me again - instead of returning to her body with her friends, she made the conscious choice to remain an uneasy spirit trapped between life and death so that the tieflings could never get their hands on the stuff again.</p><p></p><p>In other words, she'd rather die than let willspice reemerge in the mortal world. So she did.</p><p></p><p>It was a great, completely in-character decision. It was also one that <strong>completely</strong> changes how the rest of the campaign might go. In this one act of sacrifice we get huge changes in both the group and the campaign, and a whole lot of bad guys are thwarted. </p><p></p><p>So Eherli, elven archer and bodyguard? Choosing death via roleplaying is a pretty damn cool way to go. Thank you.</p><p></p><p>Okay! From you: incredibly cool in-character sacrifices you've seen in your game. Go!</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5812507, member: 2"] Quick summary: in my Merchant Prince 4e game the PCs are the children or servants of one of the great merchant families, the official spice merchants to the emperor. For three (real) years and 13 levels they've been tracking down a substance named [i]willspice.[/i] When attuned via a ritual, ingesting willspice puts you under the permanent mental control of the person who attuned it. In my campaign it was accepting the gift of willspice that changed humans into tieflings, and the tieflings used it to pretty much destroy the dragonborn empire. Evil stuff. The heroes were seeking willspice for their family to help hold together their empire, and to keep it out of the hands of a tiefling princess who very much wants it. The PCs purposefully died and descended into Hell to get it, then (completely surprising me) decided to destroy it instead. In the process the elven woman who was the foremost proponent of destroying the stuff was cursed to have a vial of it always on her. And - completely surprising me again - instead of returning to her body with her friends, she made the conscious choice to remain an uneasy spirit trapped between life and death so that the tieflings could never get their hands on the stuff again. In other words, she'd rather die than let willspice reemerge in the mortal world. So she did. It was a great, completely in-character decision. It was also one that [b]completely[/b] changes how the rest of the campaign might go. In this one act of sacrifice we get huge changes in both the group and the campaign, and a whole lot of bad guys are thwarted. So Eherli, elven archer and bodyguard? Choosing death via roleplaying is a pretty damn cool way to go. Thank you. Okay! From you: incredibly cool in-character sacrifices you've seen in your game. Go! [/QUOTE]
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