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We made characters with Tarokka cards - Here are the results
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<blockquote data-quote="ad_hoc" data-source="post: 6752800" data-attributes="member: 6748898"><p>We went with a 20 card deck rather than an 18 card one. If you wanted things to be even closer in power you could do that so that everyone gets the same sum. I think in play the stats are close enough. The high strength and dexterity don't work well together.</p><p></p><p>What is most important I think is spotlight time. They can each shine in their own way mechanically and the process ties them to their characters storywise.</p><p></p><p>I see the reasons for point buy but if you are going to go with random character generation I don't see any better method. I also think all of those 16s are anomalies. I think a 16+ in this system is rare.</p><p></p><p>*edit*</p><p></p><p>The sum of the stats works out like this:</p><p></p><p>75/71/74/73 with an expected average of 72 and a range of 68-76. Sum wise the Paladin had the worst luck. It is easy to just make an 18 card deck to avoid that if that is what you want. This is still a much better range and weighting than dice.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 6752800, member: 6748898"] We went with a 20 card deck rather than an 18 card one. If you wanted things to be even closer in power you could do that so that everyone gets the same sum. I think in play the stats are close enough. The high strength and dexterity don't work well together. What is most important I think is spotlight time. They can each shine in their own way mechanically and the process ties them to their characters storywise. I see the reasons for point buy but if you are going to go with random character generation I don't see any better method. I also think all of those 16s are anomalies. I think a 16+ in this system is rare. *edit* The sum of the stats works out like this: 75/71/74/73 with an expected average of 72 and a range of 68-76. Sum wise the Paladin had the worst luck. It is easy to just make an 18 card deck to avoid that if that is what you want. This is still a much better range and weighting than dice. [/QUOTE]
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We made characters with Tarokka cards - Here are the results
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