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We need a cool new name for character optimizers...
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<blockquote data-quote="Bacris" data-source="post: 3386202" data-attributes="member: 42502"><p>Now that's a facetious statement <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>If you really think that feat is the best choice for your non-spellcasting barbarian, it might bear pointing out that you need your head examined.</p><p></p><p>There is a difference between choosing a feat because it's "cool", and choosing a feat because it makes your character "better."</p><p></p><p>Anytime you pick one to make your character "better" and not for the "coolness" factor, you've made a choice based upon improving your character, which by definition is optimizing your character - even if only one facet of said character. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Me personally - I tend to mix between going for extremely-optimized characters and versatile characters - I'll pick feats that may not be the mechanical best for the character, but make the most sense for the character concept. Doesn't mean I haven't to an extent optimized my character <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And my optimizing hasn't been an issue at any of the games I've played, because I'd like to think I'm not a munchkin <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But I do like having characters that are worth bringing along on the adventure, as opposed to a Commoner 6 with 3 Skill Focus (craft) feats. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bacris, post: 3386202, member: 42502"] Now that's a facetious statement :) If you really think that feat is the best choice for your non-spellcasting barbarian, it might bear pointing out that you need your head examined. There is a difference between choosing a feat because it's "cool", and choosing a feat because it makes your character "better." Anytime you pick one to make your character "better" and not for the "coolness" factor, you've made a choice based upon improving your character, which by definition is optimizing your character - even if only one facet of said character. :) Me personally - I tend to mix between going for extremely-optimized characters and versatile characters - I'll pick feats that may not be the mechanical best for the character, but make the most sense for the character concept. Doesn't mean I haven't to an extent optimized my character :) And my optimizing hasn't been an issue at any of the games I've played, because I'd like to think I'm not a munchkin :) But I do like having characters that are worth bringing along on the adventure, as opposed to a Commoner 6 with 3 Skill Focus (craft) feats. :D [/QUOTE]
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We need a cool new name for character optimizers...
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