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We need a Monster Manual II
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<blockquote data-quote="CapnZapp" data-source="post: 6822409" data-attributes="member: 12731"><p>About high level spellcasters: the difficult bit isn't to give them levels, hit points, AC, saves and so on.</p><p></p><p>It's working out a strategy for their spells.</p><p></p><p>What we need isn't more Archmages, we need more spell lists including "tactics" sections that relieve the overworked DM. </p><p></p><p>Which buff spell does he or she start the fight with? Does he or she spend a round to cast another if concentration for the first one is broken, and if so, which one?</p><p></p><p>Then, which attack spells does he cast? </p><p></p><p>Does she have any contingency spells (such as teleporting away at half hp)?</p><p></p><p>What use are the other spells for? That is, why did he prepare the spells that he did?</p><p></p><p>That's easily 90% of the work behind a memorable NPC spellcaster. Giving him AC 18, 120 hp and +7 against all mental saves is comparably easy. I mean, I just did it and it took me 20 seconds.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6822409, member: 12731"] About high level spellcasters: the difficult bit isn't to give them levels, hit points, AC, saves and so on. It's working out a strategy for their spells. What we need isn't more Archmages, we need more spell lists including "tactics" sections that relieve the overworked DM. Which buff spell does he or she start the fight with? Does he or she spend a round to cast another if concentration for the first one is broken, and if so, which one? Then, which attack spells does he cast? Does she have any contingency spells (such as teleporting away at half hp)? What use are the other spells for? That is, why did he prepare the spells that he did? That's easily 90% of the work behind a memorable NPC spellcaster. Giving him AC 18, 120 hp and +7 against all mental saves is comparably easy. I mean, I just did it and it took me 20 seconds. [/QUOTE]
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