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We need a Monster Manual II
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<blockquote data-quote="pming" data-source="post: 6822567" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>This actually reminded me of a great little article series that showed up in Dragon Magazine. Anyone remember "The Ecology of the [whatever]"? I always loved reading those things. The one on the otyugh was probably my favorite (Dragon #96) for some reason.</p><p></p><p>Anyway...I could really enjoy a series of well-reasoned and well thought out "ecology of..." type things for the monsters in the MM right now. As the saying goes...<em>"I'd buy that for a dollar!"</em>. Background info, ecology info, known variants touched on, etc. </p><p></p><p>But as for a full-on MM2? Not even close to needing one yet. Give it another 3 or 4 years. </p><p></p><p>On a slightly different tangent...: One thing that has annoyed me with 5e's monsters is that there is no longer an entry for <strong>Frequency</strong> (<em>Common, Rare, etc.</em>), <strong>Number Found</strong> or <strong>% in Lair</strong>. Those are invaluable for me as a DM trying to make a believable world. In every 3.x/PF game I've played in, there was no rhyme or reason to why or how a monster was where it was...other than "Oh, it's of an appropriate CR for your PC's". It makes making intelligent decisions as a character almost impossible. If, for example, we (PC's) have to make a decision on either going left through the forest, or right, around the forest over the grassy hills... it's nice to have enough knowledge of the campaign world to be able to say "<em>Well, if we go through the forest, we have to worry about Choke Creepers, which are common in those woods (unlike in many other woods). If we go around, we have to keep an eye out for Death-Bites, the Large Spiders that sometimes make webs between the trees at the entrance to the forest</em>". Since the Frequency, No. Appearing, and % in Lair have been removed, all bets are off. It doesn't matter what or where you are...the 3.x/PF/4e DM's have been trained to put "appropriate challenges" for PC's as opposed to reasonable and logical encounters for the area.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6822567, member: 45197"] Hiya! This actually reminded me of a great little article series that showed up in Dragon Magazine. Anyone remember "The Ecology of the [whatever]"? I always loved reading those things. The one on the otyugh was probably my favorite (Dragon #96) for some reason. Anyway...I could really enjoy a series of well-reasoned and well thought out "ecology of..." type things for the monsters in the MM right now. As the saying goes...[I]"I'd buy that for a dollar!"[/I]. Background info, ecology info, known variants touched on, etc. But as for a full-on MM2? Not even close to needing one yet. Give it another 3 or 4 years. On a slightly different tangent...: One thing that has annoyed me with 5e's monsters is that there is no longer an entry for [B]Frequency[/B] ([I]Common, Rare, etc.[/I]), [B]Number Found[/B] or [B]% in Lair[/B]. Those are invaluable for me as a DM trying to make a believable world. In every 3.x/PF game I've played in, there was no rhyme or reason to why or how a monster was where it was...other than "Oh, it's of an appropriate CR for your PC's". It makes making intelligent decisions as a character almost impossible. If, for example, we (PC's) have to make a decision on either going left through the forest, or right, around the forest over the grassy hills... it's nice to have enough knowledge of the campaign world to be able to say "[I]Well, if we go through the forest, we have to worry about Choke Creepers, which are common in those woods (unlike in many other woods). If we go around, we have to keep an eye out for Death-Bites, the Large Spiders that sometimes make webs between the trees at the entrance to the forest[/I]". Since the Frequency, No. Appearing, and % in Lair have been removed, all bets are off. It doesn't matter what or where you are...the 3.x/PF/4e DM's have been trained to put "appropriate challenges" for PC's as opposed to reasonable and logical encounters for the area. ^_^ Paul L. Ming [/QUOTE]
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