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General Tabletop Discussion
*TTRPGs General
We need a unified optional game system or this hobby's gonna die
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<blockquote data-quote="ProfessorCirno" data-source="post: 4409644" data-attributes="member: 65637"><p>I dunno how many more systems you can get when there's already a lot of mesh up. If there are new systems, I dunno how they're going to get things across in a very new manner - granted, that's precisely why those systems haven't come out yet, people haven't found them yet. It doesn't mean they won't be found, mind you.</p><p></p><p>But really, there's <strong>tons</strong> of systems out there that are incredibly easy to use and are wonderful. I can't understand the idea of only playing D&D for time constraints - when the D&D game ends, you bring up something else. Dogs in the Vineyard, for example, takes about two minutes to fully understand, and I guarantee that you'd <strong>never</strong> be able to run that kind of game in D&D. I don't really see the money thing either - to use the aforementioned example, Dogs in the Vineyard has one book, and it's twenty two bucks, fourteen if you go for the .pdf. Look at Baron Munchausen, which you don't even really need the book for - it's literally about telling tall tales, and nothing more. It's something you've been doing since you could <em>first talk</em>. All you need to pay for there is the brandy you'll be drinking while playing, if you're doing it <em>right</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4409644, member: 65637"] I dunno how many more systems you can get when there's already a lot of mesh up. If there are new systems, I dunno how they're going to get things across in a very new manner - granted, that's precisely why those systems haven't come out yet, people haven't found them yet. It doesn't mean they won't be found, mind you. But really, there's [b]tons[/b] of systems out there that are incredibly easy to use and are wonderful. I can't understand the idea of only playing D&D for time constraints - when the D&D game ends, you bring up something else. Dogs in the Vineyard, for example, takes about two minutes to fully understand, and I guarantee that you'd [b]never[/b] be able to run that kind of game in D&D. I don't really see the money thing either - to use the aforementioned example, Dogs in the Vineyard has one book, and it's twenty two bucks, fourteen if you go for the .pdf. Look at Baron Munchausen, which you don't even really need the book for - it's literally about telling tall tales, and nothing more. It's something you've been doing since you could [i]first talk[/i]. All you need to pay for there is the brandy you'll be drinking while playing, if you're doing it [i]right[/i] :p [/QUOTE]
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We need a unified optional game system or this hobby's gonna die
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