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We need another BG/BG2, Forget the MMORGs!
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<blockquote data-quote="The Serge" data-source="post: 5638364" data-attributes="member: 4049"><p>In terms of the heightened cinematics and a voiced and named protagonist, I definitely agree with you that DAII borrowed a lot from ME. However, I think that in terms of characters' interactions and high fantasy elements, it's as much like BG as DAO. The major difference I see with DAII is that it eliminated the boundaries to real-world physics in order to amp-up the action... Which I suppose is also more like ME. </p><p></p><p>For me, what made the BG series great (especially BG 2) was breadth. You were dealing with a huge world with tons of quests that branch of the main story. Both DAO and DAII do the same thing. However, I think DAO goes much, much further than either BG or DAII because characters often have more than two ways to solve a quest. I think this is the major area in which DAII fell short and, ironically, was a lot more in line with BG2 (save for breadth). </p><p></p><p>For my money, the best D&D computer game story and second best game play is Planescape: Torment. It was incredibly dialoge and character driven with numerous solutions to the various problems the Nameless One encountered. And it is definitely a predaccesor to both ME and DAII with it's spectacular use of a named, voiced first-person protagonist. PST definitely deserves a remake!</p></blockquote><p></p>
[QUOTE="The Serge, post: 5638364, member: 4049"] In terms of the heightened cinematics and a voiced and named protagonist, I definitely agree with you that DAII borrowed a lot from ME. However, I think that in terms of characters' interactions and high fantasy elements, it's as much like BG as DAO. The major difference I see with DAII is that it eliminated the boundaries to real-world physics in order to amp-up the action... Which I suppose is also more like ME. For me, what made the BG series great (especially BG 2) was breadth. You were dealing with a huge world with tons of quests that branch of the main story. Both DAO and DAII do the same thing. However, I think DAO goes much, much further than either BG or DAII because characters often have more than two ways to solve a quest. I think this is the major area in which DAII fell short and, ironically, was a lot more in line with BG2 (save for breadth). For my money, the best D&D computer game story and second best game play is Planescape: Torment. It was incredibly dialoge and character driven with numerous solutions to the various problems the Nameless One encountered. And it is definitely a predaccesor to both ME and DAII with it's spectacular use of a named, voiced first-person protagonist. PST definitely deserves a remake! [/QUOTE]
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