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We Need More Constructs!
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<blockquote data-quote="Li Shenron" data-source="post: 1720331" data-attributes="member: 1465"><p>Well technically you probably can't create them with Craft Constructs, but you can still use MM's Animated Objects, which can cover a large range of CRs. The idea is of existing object which attack with what they have (usually just slamming), so it may not fit your idea of actually crafting something for the purpose of combat... however you could use the MM entries as a simple guideline.</p><p></p><p>I seconds that Mongoose's "Constructs" is a good source, with three different types of constructs:</p><p></p><p>Golems - draftly crafted usually from a single material, and animated by bonding an elemental spirit inside</p><p>Automata - basically robots, only mechanical with magic power supply</p><p>Simulacra - artificially-crafted biological replicants</p><p></p><p>The book should cover CRs from 1 to 20 for every type, with ready samples and generic rules to make your own. I think it may have its own rules for actually letting the PC craft those creatures, but probably you can simply take the results from the book and craft them with your own current rules.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1720331, member: 1465"] Well technically you probably can't create them with Craft Constructs, but you can still use MM's Animated Objects, which can cover a large range of CRs. The idea is of existing object which attack with what they have (usually just slamming), so it may not fit your idea of actually crafting something for the purpose of combat... however you could use the MM entries as a simple guideline. I seconds that Mongoose's "Constructs" is a good source, with three different types of constructs: Golems - draftly crafted usually from a single material, and animated by bonding an elemental spirit inside Automata - basically robots, only mechanical with magic power supply Simulacra - artificially-crafted biological replicants The book should cover CRs from 1 to 20 for every type, with ready samples and generic rules to make your own. I think it may have its own rules for actually letting the PC craft those creatures, but probably you can simply take the results from the book and craft them with your own current rules. [/QUOTE]
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