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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
We need more CR 4 Beasts (and Plants)
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<blockquote data-quote="xiphumor" data-source="post: 8916046" data-attributes="member: 7033055"><p>This is a niche problem, but an important one in its niche: there is only one* CR 4 beast in A5e: the elephant. There are no CR 4 plants.</p><p></p><p>This means that every druid who reaches 16th level (or Skinchanger druid who reaches 12th level) has to take the same wild shape if they want the strongest option available to them, regardless of how well it fits their character concept.</p><p></p><p>Now, real-life beasts in A5e tend toward lower CR levels, which helps the real monsters feel dangerous. Much of the 1-3 CR tier is therefore filled with "Giant" or "Dire" variants of existing monsters, but for whatever reason, these don't breach CR 4. Therefore, for the sake of narrative consistency, we need a new kind of tag to stick on to beasts to help fill this upper range.</p><p></p><p>While it's tempting to just make things bigger, this does eventually reach a point where things become less useful in combat in small spaces. At the same time, it seems like it would be best to avoid making things so crazy that they start to clearly belong in the Monstrosities bucket (which is a fairly arbitrary bucket, admittedly).</p><p></p><p>I'd love to get some community thoughts on the matter.</p><p></p><p>*(Okay, there's two if you count Babe the Blue Ox if you count Mythological Figures and Maleficent Monsters.)</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8916046, member: 7033055"] This is a niche problem, but an important one in its niche: there is only one* CR 4 beast in A5e: the elephant. There are no CR 4 plants. This means that every druid who reaches 16th level (or Skinchanger druid who reaches 12th level) has to take the same wild shape if they want the strongest option available to them, regardless of how well it fits their character concept. Now, real-life beasts in A5e tend toward lower CR levels, which helps the real monsters feel dangerous. Much of the 1-3 CR tier is therefore filled with "Giant" or "Dire" variants of existing monsters, but for whatever reason, these don't breach CR 4. Therefore, for the sake of narrative consistency, we need a new kind of tag to stick on to beasts to help fill this upper range. While it's tempting to just make things bigger, this does eventually reach a point where things become less useful in combat in small spaces. At the same time, it seems like it would be best to avoid making things so crazy that they start to clearly belong in the Monstrosities bucket (which is a fairly arbitrary bucket, admittedly). I'd love to get some community thoughts on the matter. *(Okay, there's two if you count Babe the Blue Ox if you count Mythological Figures and Maleficent Monsters.) [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
We need more CR 4 Beasts (and Plants)
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