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General Tabletop Discussion
*Dungeons & Dragons
We need more spells known
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<blockquote data-quote="Pickaxe" data-source="post: 7081937" data-attributes="member: 10812"><p>I'm wondering if the difference in spells known/prepared for these two kinds of full casters is explained by the fact that one group has ritual casting and the other doesn't. This would make sense if the marginal utility of an extra spell prepared drops significantly after a certain point, such that there is a point where that next spell prepared is highly unlikely to be used in a spell slot. Extra ritual spells prepared, on the other hand, could be used quite a bit. An important question here (which I think is at the heart of Hemlock's earlier point) is whether the difference in spells known makes a big difference in performance, particularly to how a class uses its spell slots. If it's pretty much a lock that I will blow my 3 third level slots on fireballs, flies, and hastes, then that fourth or fifth spell known for that level is not really a difference maker--except perhaps if I can cast it as a ritual.</p><p></p><p>I don't have any experience with 5e sorcerers at high levels, but I can't say I was disappointed with play at low and mid levels. A draconic sorcerer essentially gets free mage armor and the equivalent of d8 hit die for hit points per level, plus some nice features that are generally no worse, if not better, than arcane tradition features. Plus they can quicken and twin spells. Perhaps these benefits tail off in utility at higher levels. For instance, I never played a sorcerer at those levels where you don't even get another spell known.</p><p></p><p>--Axe</p><p></p><p></p><p>Sent from my iPad using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Pickaxe, post: 7081937, member: 10812"] I'm wondering if the difference in spells known/prepared for these two kinds of full casters is explained by the fact that one group has ritual casting and the other doesn't. This would make sense if the marginal utility of an extra spell prepared drops significantly after a certain point, such that there is a point where that next spell prepared is highly unlikely to be used in a spell slot. Extra ritual spells prepared, on the other hand, could be used quite a bit. An important question here (which I think is at the heart of Hemlock's earlier point) is whether the difference in spells known makes a big difference in performance, particularly to how a class uses its spell slots. If it's pretty much a lock that I will blow my 3 third level slots on fireballs, flies, and hastes, then that fourth or fifth spell known for that level is not really a difference maker--except perhaps if I can cast it as a ritual. I don't have any experience with 5e sorcerers at high levels, but I can't say I was disappointed with play at low and mid levels. A draconic sorcerer essentially gets free mage armor and the equivalent of d8 hit die for hit points per level, plus some nice features that are generally no worse, if not better, than arcane tradition features. Plus they can quicken and twin spells. Perhaps these benefits tail off in utility at higher levels. For instance, I never played a sorcerer at those levels where you don't even get another spell known. --Axe Sent from my iPad using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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We need more spells known
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