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We need more spells known
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<blockquote data-quote="Gwarok" data-source="post: 7085221" data-attributes="member: 12249"><p>Well, that's kinda my point. In fact, if you said you have a sorcerer(or two) in your campaign, and they were combat oriented, I could have told you they chose those spells, because they have to. Basically your description of what they do affirms what I said, not the other way around. If you are ok with those limits, and it seems your players are and are having fun, great. But it's still pretty limiting and I can't really think of why I would want to play one when I could play a wizard or bard who can do pretty much the same thing yet have far, far more versatility.</p><p></p><p>P.S. - Also I don't doubt they kick some ass. Meta magic feats are very powerful, and in a straight up face melt situation sorcerers can throw down as good if not better than any class, it's just if they focus on that, that's pretty much all they can do and outside of combat they are going to be pretty limited. Which can be fun, but I'd think in a longer campaign it would wear on a player, especially if they are grouped with others that have more options in terms of skills and out of combat utility.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7085221, member: 12249"] Well, that's kinda my point. In fact, if you said you have a sorcerer(or two) in your campaign, and they were combat oriented, I could have told you they chose those spells, because they have to. Basically your description of what they do affirms what I said, not the other way around. If you are ok with those limits, and it seems your players are and are having fun, great. But it's still pretty limiting and I can't really think of why I would want to play one when I could play a wizard or bard who can do pretty much the same thing yet have far, far more versatility. P.S. - Also I don't doubt they kick some ass. Meta magic feats are very powerful, and in a straight up face melt situation sorcerers can throw down as good if not better than any class, it's just if they focus on that, that's pretty much all they can do and outside of combat they are going to be pretty limited. Which can be fun, but I'd think in a longer campaign it would wear on a player, especially if they are grouped with others that have more options in terms of skills and out of combat utility. [/QUOTE]
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