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<blockquote data-quote="avendeen" data-source="post: 1828236" data-attributes="member: 11218"><p><strong>Power Division:</strong></p><p></p><p>Here's a conservative break up of Psionics. New powers (which are adaptations of existing powers and spells) are marked with an asterisk. Any thoughts?</p><p></p><p>I left out "Far Hand" and "Missive" from the Psychokineticist and Telepath powers lists. I imagine these classes having inate Telekinesis and Telepathy as class abilities.</p><p></p><p>Antitalent</p><p>1-Detect Psionics</p><p>2-Feat Leech, Thought Shield</p><p>3-Disable, Dispel Psionics, Escape Detection, Mind Trap</p><p>4-Intellect Fortress, Mindlink_Thieving, Power Leech, Psychic Vampire</p><p>5-Catapsi, Leech Field, Power Resistance, Tower of Iron Will</p><p></p><p>Empath</p><p>1-Attraction, Charm (Psionic), Demoralize, Empathy, Missive, Telempathic Projection, Sense Link</p><p>2-Aversion, Detect Hostile Intent, Empathic Transfer, Id Insinuation, Sense Link_Forced, Share Pain, Strength of My Enemy</p><p>3-Empathic Feedback, Empathic Transfer_Hostile, Share Pain_Forced</p><p></p><p>Metabolicist</p><p>1-Biofeedback, Burst, Grip of Iron, Synesthete, Thicken Skin, Vigor</p><p>2-Animal Affinity, Body Adjustment, Darkvision_Psionic, Hustle, Psionic Lion’s Charge, Psionic Scent, Sustenance</p><p>3-Body Purification, Danger Sense, </p><p>5-Adapt Body, Psychofeedback</p><p></p><p>Psychic</p><p>1-Destiny Dissonance, Know Direction and Location</p><p>2-Augury(3.5 Spell), Clairvoyant Sense, Locate Object(3.5 Spell), Object Reading, Recall Agony, Sensitivity to Psychic Impressions, Status(3.5 Spell)</p><p>3-Danger Sense, Mental Barrier, Ubiquitous Vision</p><p>4-Aura Sight, Divination (Psionic), Locate Creature(3.5 Spell), Remote Viewing</p><p>5-Second Chance, Synchronicity (D20 Modern Spell), True Seeing (Psionic)</p><p></p><p>Psychokineticist</p><p>1-Control Object, Force Screen, Hammer, Inertial Armor, Matter Agitation, Stomp</p><p>2-Control Air, Concussion Blast, Force Push*, Force Stun*, Knock_Psionic, Levitate_Psionic</p><p>3-Force Bolt*, Force Burst*, Force Cone*, Telekinetic Force, Telekinetic Thrust, Touchsight</p><p>4-Control Body, Inertial Barrier, Telekinetic Maneuver</p><p>5-Wall of Force(3.5 Spell)</p><p></p><p>Telepath</p><p>1-Conceal Thoughts, Daze (Psionic), Disable, Distract, Mind Thrust, Mindlink</p><p>2-Brain Lock, Cloud Mind, Crisis of Breath, Ego Whip, Inflict Pain, Mental Disruption, Read Thoughts, Suggestion (Psionic)</p><p>3-Illusion*, Psionic Blast</p><p>4-Correspond, Death Urge, Dominate (Psionic), Mindwipe, Modify Memory (Psionic), Psychic Reformation, Schism</p><p>5-Metaconcert, Mind Probe, Psychic Crush</p><p></p><p>Force Bolt</p><p>Psychokinesis [Force]</p><p>Level: Psychokineticist 3</p><p>Display: Auditory</p><p>Manifesting Time: 1 standard action</p><p>Range: 120 ft.</p><p>Area: 120-ft. line</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half; see text</p><p>Power Resistance: Yes</p><p>Power Points: 5</p><p>You release a powerful wave of force that deals 5d6 points of damage to every creature or object within the area. The wave begins at your fingertips.</p><p>Augment: You can augment this power in one or more of the following ways.</p><p>1. For every additional power point you spend, this power’s damage increases by one die (d6).</p><p>2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round. </p><p>3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving.</p><p>In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.</p><p></p><p>Force Burst</p><p>Psychokinesis [Force]</p><p>Level: Psychokineticist 3</p><p>Display: Auditory</p><p>Manifesting Time: 1 standard action</p><p>Range: 40 ft.</p><p>Area: 40-ft-radius burst centered on you</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Power Resistance: Yes</p><p>Power Points: 5</p><p>You create an explosion of force that deals 5d6 points of damage to every creature or object within the area. Since this power extends outward from you, you are not affected by the damage.</p><p>Augment: You can augment this power in one or more of the following ways.</p><p>1. For every additional power point you spend, this power’s damage increases by one die (d6).</p><p>2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round. </p><p>3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving.</p><p>In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.</p><p></p><p>Force Cone</p><p>Psychokinesis [Force]</p><p>Level: Psychokineticist 3</p><p>Display: Auditory</p><p>Manifesting Time: 1 standard action</p><p>Range: 60 ft.</p><p>Area: Cone-shaped spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half or Fortitude half; see text</p><p>Power Resistance: Yes</p><p>Power Points: 5</p><p>You create a cone of force extending outward from you that deals 5d6 points of damage to every creature or object within the area.</p><p>Augment: You can augment this power in one or more of the following ways.</p><p>1. For every additional power point you spend, this power’s damage increases by one die (d6).</p><p>2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round. </p><p>3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving. </p><p>In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.</p><p></p><p>Force Push</p><p>Psychokinetic [Force]</p><p>Level: Psychokineticist 2</p><p>Display: Auditory and visual</p><p>Manifesting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./ level)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Power Resistance: Yes</p><p>Power Points: 3</p><p>You project a blast of force at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one size category larger than you fails a Strength check (DC equal to the save DC of this power), the driving force of the blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by force push does not provoke attacks of opportunity.</p><p>Augment: For every 2 additional power points you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object.</p><p></p><p>Force Stun</p><p>Psychokinesis [Force]</p><p>Level: Psychokineticist 2</p><p>Display: Auditory</p><p>Manifesting Time: 1 standard action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Area: 5-ft.-radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half; see text</p><p>Power Resistance: Yes</p><p>Power Points: 3</p><p>You release a powerful stroke of force that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round.</p><p>Augment: For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1.</p><p></p><p>Illusion</p><p>Telepathy [Mind-Affecting]</p><p>Level: Telepath 3</p><p>Display: Visual</p><p>Manifesting Time: 1 round</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Target: One creature</p><p>Duration: Concentration, up to 1 min./level (D)</p><p>Saving Throw: Will negates</p><p>Power Resistance: Yes</p><p>Power Points: 5</p><p>This power creates the visual illusion of an object, creature, or force, as visualized by you. The illusion includes sound, smell, texture, and temperature. While concentrating, you can move the image within the range of the power. The image disappears when struck by an opponent unless you cause the illusion to react appropriately. Alternatively, the illusion can be of a sound alone.</p><p>Augment: For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.</p></blockquote><p></p>
[QUOTE="avendeen, post: 1828236, member: 11218"] [b]Power Division:[/b] Here's a conservative break up of Psionics. New powers (which are adaptations of existing powers and spells) are marked with an asterisk. Any thoughts? I left out "Far Hand" and "Missive" from the Psychokineticist and Telepath powers lists. I imagine these classes having inate Telekinesis and Telepathy as class abilities. Antitalent 1-Detect Psionics 2-Feat Leech, Thought Shield 3-Disable, Dispel Psionics, Escape Detection, Mind Trap 4-Intellect Fortress, Mindlink_Thieving, Power Leech, Psychic Vampire 5-Catapsi, Leech Field, Power Resistance, Tower of Iron Will Empath 1-Attraction, Charm (Psionic), Demoralize, Empathy, Missive, Telempathic Projection, Sense Link 2-Aversion, Detect Hostile Intent, Empathic Transfer, Id Insinuation, Sense Link_Forced, Share Pain, Strength of My Enemy 3-Empathic Feedback, Empathic Transfer_Hostile, Share Pain_Forced Metabolicist 1-Biofeedback, Burst, Grip of Iron, Synesthete, Thicken Skin, Vigor 2-Animal Affinity, Body Adjustment, Darkvision_Psionic, Hustle, Psionic Lion’s Charge, Psionic Scent, Sustenance 3-Body Purification, Danger Sense, 5-Adapt Body, Psychofeedback Psychic 1-Destiny Dissonance, Know Direction and Location 2-Augury(3.5 Spell), Clairvoyant Sense, Locate Object(3.5 Spell), Object Reading, Recall Agony, Sensitivity to Psychic Impressions, Status(3.5 Spell) 3-Danger Sense, Mental Barrier, Ubiquitous Vision 4-Aura Sight, Divination (Psionic), Locate Creature(3.5 Spell), Remote Viewing 5-Second Chance, Synchronicity (D20 Modern Spell), True Seeing (Psionic) Psychokineticist 1-Control Object, Force Screen, Hammer, Inertial Armor, Matter Agitation, Stomp 2-Control Air, Concussion Blast, Force Push*, Force Stun*, Knock_Psionic, Levitate_Psionic 3-Force Bolt*, Force Burst*, Force Cone*, Telekinetic Force, Telekinetic Thrust, Touchsight 4-Control Body, Inertial Barrier, Telekinetic Maneuver 5-Wall of Force(3.5 Spell) Telepath 1-Conceal Thoughts, Daze (Psionic), Disable, Distract, Mind Thrust, Mindlink 2-Brain Lock, Cloud Mind, Crisis of Breath, Ego Whip, Inflict Pain, Mental Disruption, Read Thoughts, Suggestion (Psionic) 3-Illusion*, Psionic Blast 4-Correspond, Death Urge, Dominate (Psionic), Mindwipe, Modify Memory (Psionic), Psychic Reformation, Schism 5-Metaconcert, Mind Probe, Psychic Crush Force Bolt Psychokinesis [Force] Level: Psychokineticist 3 Display: Auditory Manifesting Time: 1 standard action Range: 120 ft. Area: 120-ft. line Duration: Instantaneous Saving Throw: Fortitude half; see text Power Resistance: Yes Power Points: 5 You release a powerful wave of force that deals 5d6 points of damage to every creature or object within the area. The wave begins at your fingertips. Augment: You can augment this power in one or more of the following ways. 1. For every additional power point you spend, this power’s damage increases by one die (d6). 2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round. 3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving. In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1. Force Burst Psychokinesis [Force] Level: Psychokineticist 3 Display: Auditory Manifesting Time: 1 standard action Range: 40 ft. Area: 40-ft-radius burst centered on you Duration: Instantaneous Saving Throw: Fortitude half Power Resistance: Yes Power Points: 5 You create an explosion of force that deals 5d6 points of damage to every creature or object within the area. Since this power extends outward from you, you are not affected by the damage. Augment: You can augment this power in one or more of the following ways. 1. For every additional power point you spend, this power’s damage increases by one die (d6). 2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round. 3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving. In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1. Force Cone Psychokinesis [Force] Level: Psychokineticist 3 Display: Auditory Manifesting Time: 1 standard action Range: 60 ft. Area: Cone-shaped spread Duration: Instantaneous Saving Throw: Reflex half or Fortitude half; see text Power Resistance: Yes Power Points: 5 You create a cone of force extending outward from you that deals 5d6 points of damage to every creature or object within the area. Augment: You can augment this power in one or more of the following ways. 1. For every additional power point you spend, this power’s damage increases by one die (d6). 2. If you spend 4 additional power points, a target that fails its save must make Will save (DC equal to the save DC of this power) or be stunned for one round. 3. If you spend 4 additional power points, a target that fails its save must make a Strength check (DC equal to the save DC of this power) or be pushed back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object taking 1d6 points of damage for each 5 feet it was prevented from moving. In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1. Force Push Psychokinetic [Force] Level: Psychokineticist 2 Display: Auditory and visual Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./ level) Effect: Ray Duration: Instantaneous Saving Throw: Fortitude half Power Resistance: Yes Power Points: 3 You project a blast of force at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one size category larger than you fails a Strength check (DC equal to the save DC of this power), the driving force of the blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by force push does not provoke attacks of opportunity. Augment: For every 2 additional power points you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object. Force Stun Psychokinesis [Force] Level: Psychokineticist 2 Display: Auditory Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Area: 5-ft.-radius burst Duration: Instantaneous Saving Throw: Fortitude half; see text Power Resistance: Yes Power Points: 3 You release a powerful stroke of force that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round. Augment: For every additional power point you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. Illusion Telepathy [Mind-Affecting] Level: Telepath 3 Display: Visual Manifesting Time: 1 round Range: Long (400 ft. + 40 ft./level) Target: One creature Duration: Concentration, up to 1 min./level (D) Saving Throw: Will negates Power Resistance: Yes Power Points: 5 This power creates the visual illusion of an object, creature, or force, as visualized by you. The illusion includes sound, smell, texture, and temperature. While concentrating, you can move the image within the range of the power. The image disappears when struck by an opponent unless you cause the illusion to react appropriately. Alternatively, the illusion can be of a sound alone. Augment: For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power. [/QUOTE]
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