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<blockquote data-quote="Najo" data-source="post: 3011864" data-attributes="member: 9959"><p>For the last Four and a half years, myself and a small team of co-workers have been designing a fantasy setting as an intellectual property. Originally, our intentions were to develop the property as a d20 third-party publication with a high art budget, then move out into other tie-in products. We wanted to offer a product with valuable game material, intriguing stories, characters and a well-developed world. Currently the property is heavily developed, and most of the work on the setting finished, with it just really needing some polish here and there. Likewise, a large portion of the game material is finished, though still needs a good round of going through.</p><p></p><p>We are about a year and half to two years from publishing, and recently we had a radical idea to finish our development in public on a website. We figure this could help us build our name, get an extensive amount of feedback and playtesting, and bring us into contact with other talented individuals whom we could collaborate with. </p><p></p><p>We want to legally protect our intellectual property, and we want to build something of value and entertainment that can be liscensed into other products, without hurting the future of this property or any surprises within it. But the possibilities of getting input and talent from the online D&D community is very intriguing. </p><p></p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> What I want to know, what would be the pros and cons if we opened our beta design work to the D&D public as a whole?</p></blockquote><p></p>
[QUOTE="Najo, post: 3011864, member: 9959"] For the last Four and a half years, myself and a small team of co-workers have been designing a fantasy setting as an intellectual property. Originally, our intentions were to develop the property as a d20 third-party publication with a high art budget, then move out into other tie-in products. We wanted to offer a product with valuable game material, intriguing stories, characters and a well-developed world. Currently the property is heavily developed, and most of the work on the setting finished, with it just really needing some polish here and there. Likewise, a large portion of the game material is finished, though still needs a good round of going through. We are about a year and half to two years from publishing, and recently we had a radical idea to finish our development in public on a website. We figure this could help us build our name, get an extensive amount of feedback and playtesting, and bring us into contact with other talented individuals whom we could collaborate with. We want to legally protect our intellectual property, and we want to build something of value and entertainment that can be liscensed into other products, without hurting the future of this property or any surprises within it. But the possibilities of getting input and talent from the online D&D community is very intriguing. :D What I want to know, what would be the pros and cons if we opened our beta design work to the D&D public as a whole? [/QUOTE]
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