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<blockquote data-quote="Fat Daddy" data-source="post: 3012514" data-attributes="member: 43560"><p>Pros:</p><p>Wide variety of playtesters</p><p>Great chance to contact talent for collaboration</p><p></p><p>Cons:</p><p>How to protect your IP?</p><p></p><p>Personally I think a good route to go would be to post in public that you are looking for playtesters (hey you already did that) and to have them contact you via email. Then you could email an intellectual property agreement for them to sign and get back to you. Once you receive that, email them the beta copy. And give them guidelines for specifics that you are looking for in the playtesting.</p><p></p><p>I did some playtesting for Green Ronin's Mutants and Masterminds and this is how they did it.</p><p></p><p>Alternatively post the beta on a password secured website and email the access password once you receive the IPA.</p><p></p><p>However it goes, I wish you the best of luck and look forward to seeing the product (or helping with the playtesting.)</p></blockquote><p></p>
[QUOTE="Fat Daddy, post: 3012514, member: 43560"] Pros: Wide variety of playtesters Great chance to contact talent for collaboration Cons: How to protect your IP? Personally I think a good route to go would be to post in public that you are looking for playtesters (hey you already did that) and to have them contact you via email. Then you could email an intellectual property agreement for them to sign and get back to you. Once you receive that, email them the beta copy. And give them guidelines for specifics that you are looking for in the playtesting. I did some playtesting for Green Ronin's Mutants and Masterminds and this is how they did it. Alternatively post the beta on a password secured website and email the access password once you receive the IPA. However it goes, I wish you the best of luck and look forward to seeing the product (or helping with the playtesting.) [/QUOTE]
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