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<blockquote data-quote="dougmander" data-source="post: 3014925" data-attributes="member: 14375"><p>Speak of the devil and he will appear <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I have nothing to add concerning product identity, but I can tell you that putting your campaign on the web for free doesn't kill the market for a pdf or print version, <em>as long as the pdf/print version is significantly bigger or more complete than your initial offering</em>. My own experience suggests that if you want your campaign to be published someday, start giving it away for free now. Don't be stingy about your free content, either. This was my experience:</p><p></p><p>1. I put a huge amount of free stuff on the web.</p><p>2. Players appreciated it and asked for more.</p><p>3. A professional saw my work and connected me with a publisher.</p><p>4. The publisher was delighted to see that I already had written much of the material and had an established fan base.</p><p>5. I got an offer.</p><p></p><p>I believe Chris Dolunt had a similar experience with Nyambe. The market for d20 is quite different now, but the basic concept is still sound, except that you can reach many more people through rpgnow or drivethrurpg than I could with my web site.</p><p></p><p>In the end, you're going to be doing this for beer money at best, so I would focus on getting your game out there to be enjoyed by our little community and not worry too much about bleeding away your sales potential by sharing what you've created.</p><p></p><p>Best of luck.</p></blockquote><p></p>
[QUOTE="dougmander, post: 3014925, member: 14375"] Speak of the devil and he will appear ;) I have nothing to add concerning product identity, but I can tell you that putting your campaign on the web for free doesn't kill the market for a pdf or print version, [i]as long as the pdf/print version is significantly bigger or more complete than your initial offering[/i]. My own experience suggests that if you want your campaign to be published someday, start giving it away for free now. Don't be stingy about your free content, either. This was my experience: 1. I put a huge amount of free stuff on the web. 2. Players appreciated it and asked for more. 3. A professional saw my work and connected me with a publisher. 4. The publisher was delighted to see that I already had written much of the material and had an established fan base. 5. I got an offer. I believe Chris Dolunt had a similar experience with Nyambe. The market for d20 is quite different now, but the basic concept is still sound, except that you can reach many more people through rpgnow or drivethrurpg than I could with my web site. In the end, you're going to be doing this for beer money at best, so I would focus on getting your game out there to be enjoyed by our little community and not worry too much about bleeding away your sales potential by sharing what you've created. Best of luck. [/QUOTE]
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