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<blockquote data-quote="Ovinomancer" data-source="post: 7309137" data-attributes="member: 16814"><p>In less than a second, it establishes that Luke wants nothing to do with the lightsaber, nothing to do with Rey, and that something is deeply and badly wrong with him. That scene wasn't bad writing, it was the opposite. It was a shocking distillation of what would take a few minutes of dialog to establish, and not as strongly.</p><p></p><p>Yes, it would be a dick move in improv, because the rules of improv are to not invalidate what someone else has introduced, but this isn't improv, and instead of invalidating (the lightsaber is still an important character after all), it uses a shock move to introduce an entire theme without taking lots of time to explain it. It was instantly understandable and sets the stage nicely for the antagonistic behavior of Luke in the following scenes.</p><p></p><p></p><p>The Canto Bight scenes are critical for Finn's character arc -- they're where he learns a number of important lessons: winging it doesn't work and there's more out there to fight for. It also introduces the very interesting plot twist about war racketeers being behind everything for profit, which I hope they pay off in IX.</p><p></p><p>I agree it's the weakest part of the movie, but it's still important and totally not a waste of time. It pays off at the end of the movie. And the 'pick up the guy you just found' puts paid to a decided trope when that goes about as horribly wrong as it can.</p><p></p><p>You seem to confuse the deliberate trope flipping as bad writing because it doesn't adhere to the tropes.</p><p></p><p></p><p>Valid. They didn't bother me, but I can see how others might not like the style.</p><p></p><p></p><p>Psychological reinforcement. This is moments before Ren betrays Snoke, so the hamfisted double reinforcement is there for a reason -- not because it's a 1st draft. They're selling the point that Snoke now has faith in his apprentice. It could have been less in your face, sure, but that's a stylistic quibble, not a failure of writing. Audiences today seem to need to be punched in the face to get the point. </p><p></p><p>Although, it's interesting that your complaints are about the punches to the face to reinforce a point because they were punches lacking artistry, but you still seem to have missed the point.</p><p></p><p>Or, it's how real people really speak when suddenly confronted with their heroes after a tragedy. Good grief, do you really want the character crying over her recently dead sister, being chased by the Order, and who just meets unexpectedly one of her heroes to have perfect diction? That was an awesome humanizing point for Rose.</p><p></p><p>You seem to be heavily hung up on the basic style of writing, like someone that's taken some courses and been taught the "right" way to do a thing that you can't see that real writers pay lip service to those things but do their best work when they change it up, like writing characters with understandably bad diction or upending expected tropes to set scenes. The things you're complaining about are like the Pirate Code -- more like guidelines than rules.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7309137, member: 16814"] In less than a second, it establishes that Luke wants nothing to do with the lightsaber, nothing to do with Rey, and that something is deeply and badly wrong with him. That scene wasn't bad writing, it was the opposite. It was a shocking distillation of what would take a few minutes of dialog to establish, and not as strongly. Yes, it would be a dick move in improv, because the rules of improv are to not invalidate what someone else has introduced, but this isn't improv, and instead of invalidating (the lightsaber is still an important character after all), it uses a shock move to introduce an entire theme without taking lots of time to explain it. It was instantly understandable and sets the stage nicely for the antagonistic behavior of Luke in the following scenes. The Canto Bight scenes are critical for Finn's character arc -- they're where he learns a number of important lessons: winging it doesn't work and there's more out there to fight for. It also introduces the very interesting plot twist about war racketeers being behind everything for profit, which I hope they pay off in IX. I agree it's the weakest part of the movie, but it's still important and totally not a waste of time. It pays off at the end of the movie. And the 'pick up the guy you just found' puts paid to a decided trope when that goes about as horribly wrong as it can. You seem to confuse the deliberate trope flipping as bad writing because it doesn't adhere to the tropes. Valid. They didn't bother me, but I can see how others might not like the style. Psychological reinforcement. This is moments before Ren betrays Snoke, so the hamfisted double reinforcement is there for a reason -- not because it's a 1st draft. They're selling the point that Snoke now has faith in his apprentice. It could have been less in your face, sure, but that's a stylistic quibble, not a failure of writing. Audiences today seem to need to be punched in the face to get the point. Although, it's interesting that your complaints are about the punches to the face to reinforce a point because they were punches lacking artistry, but you still seem to have missed the point. Or, it's how real people really speak when suddenly confronted with their heroes after a tragedy. Good grief, do you really want the character crying over her recently dead sister, being chased by the Order, and who just meets unexpectedly one of her heroes to have perfect diction? That was an awesome humanizing point for Rose. You seem to be heavily hung up on the basic style of writing, like someone that's taken some courses and been taught the "right" way to do a thing that you can't see that real writers pay lip service to those things but do their best work when they change it up, like writing characters with understandably bad diction or upending expected tropes to set scenes. The things you're complaining about are like the Pirate Code -- more like guidelines than rules. [/QUOTE]
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