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<blockquote data-quote="Bacon Bits" data-source="post: 8944523" data-attributes="member: 6777737"><p>I think that's true, but I also think that different people get different value out of the OGL.</p><p></p><p>Like one of the major reasons the community wanted the OGL was so that they could homebrew for it, publish it online casually, and not get a C&D from TSR's lawyers. Or so they could do play by newsgroup or forum without getting C&D letter from TSR. Or so they could talk about the game without getting C&D letters from TSR. And they didn't want to see AD&D's product lines and content split up and doled out piecemeal to the highest bidder when TSR alienated every last customer they had. To a substantial portion of AD&D players, the OGL was WotC's promise that even if someone with money got ahold of D&D, the game of D&D wouldn't die. Because while the game is not the rules, the game needs the rules to have that common history to the hobby. They wanted D&D <em>as a hobby</em> enshrined, even when the corporate D&D as an off-the-shelf commodity product for $79.95 eventually bought it. Which Hasbro has tried to do twice now, especially since everything is a data-mined subscription now.</p><p></p><p>It's a <em>much</em> smaller group of people that want OGL to be "copyleft but TTRPG." There's any number of reasons why that never materialized -- not the least of which is how poorly funded the OGF has been -- but I'd say for essentially everyone who isn't a developer that they don't see much difference. Because most people buy the game, and sometimes buy third party stuff, and then they make their homebrew stuff, and that homebrew is shared casually but never packaged as OGL because it's kind of a PITA to do that right. I mean, Wizards messed it up right out of the game in 2000, and they more than anyone had the resources <em>not</em> to.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8944523, member: 6777737"] I think that's true, but I also think that different people get different value out of the OGL. Like one of the major reasons the community wanted the OGL was so that they could homebrew for it, publish it online casually, and not get a C&D from TSR's lawyers. Or so they could do play by newsgroup or forum without getting C&D letter from TSR. Or so they could talk about the game without getting C&D letters from TSR. And they didn't want to see AD&D's product lines and content split up and doled out piecemeal to the highest bidder when TSR alienated every last customer they had. To a substantial portion of AD&D players, the OGL was WotC's promise that even if someone with money got ahold of D&D, the game of D&D wouldn't die. Because while the game is not the rules, the game needs the rules to have that common history to the hobby. They wanted D&D [I]as a hobby[/I] enshrined, even when the corporate D&D as an off-the-shelf commodity product for $79.95 eventually bought it. Which Hasbro has tried to do twice now, especially since everything is a data-mined subscription now. It's a [I]much[/I] smaller group of people that want OGL to be "copyleft but TTRPG." There's any number of reasons why that never materialized -- not the least of which is how poorly funded the OGF has been -- but I'd say for essentially everyone who isn't a developer that they don't see much difference. Because most people buy the game, and sometimes buy third party stuff, and then they make their homebrew stuff, and that homebrew is shared casually but never packaged as OGL because it's kind of a PITA to do that right. I mean, Wizards messed it up right out of the game in 2000, and they more than anyone had the resources [I]not[/I] to. [/QUOTE]
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