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General Tabletop Discussion
*Pathfinder & Starfinder
We Used the new death and dying rules and it saved our ninja
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<blockquote data-quote="KarinsDad" data-source="post: 4044681" data-attributes="member: 2011"><p>To what they could have done.</p><p></p><p>The rules have obvious problems:</p><p></p><p>1) PCs either die, or wake up. There is no self stabilization middle ground (even though getting captured is one of the designer goals of these rules, sigh).</p><p></p><p>2) Amount of damage is irrelevant. 0 hit points (barely down) is treated the same as -50 hit points. And before someone states that these are the same because of hit point abstraction, they are not. At -50, a 5 point Aura of Fire will kill the PC in less time than at 0. It will kill him 10 rounds faster. These ARE different states of unconsciousness because some of the rules work differently with them.</p><p></p><p>3) If a downed PC is not dead, he cannot die in one round after unconsciousness. He cannot die in two. The earliest he can die is three. This is metagamey. Normal sounding events in the game cannot happen, just because of the rules.</p><p></p><p>There are other issues, but they are more minor, or more distasteful or not depending on the type of game a DM wants to run. For example, the chance to die is 73%. For some DMs, that's too high. For others, it's too low. For others, it might be just right. Personally, I think going to 0 hits and having the same chance to die as being at -7 in 3E is on the high side.</p><p></p><p></p><p>I'm glad that these rules might work for your game. They don't work for me. I do not think that they are well thought out at all and will be a common source of 4E house rules. Several of the new WotC rules are bad rules. Another example is the 1 square diagonal movement rule. That's a bad rule too because it has mechanics and believability problems.</p><p></p><p>And trust me, if a rule is good, I'll give it it's due praise. I really really appreciate good rule design. So far, we haven't seen a lot of good rules out of the solid rules we know. There are some, but there have been a few stinkers as well. And, we've seen a lot of simplifications, but simplifications do not necessarily equate to good rules. They can, like with the Monster Stats which is a good rule, but simplification by itself does not necessarily equate to good rules.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4044681, member: 2011"] To what they could have done. The rules have obvious problems: 1) PCs either die, or wake up. There is no self stabilization middle ground (even though getting captured is one of the designer goals of these rules, sigh). 2) Amount of damage is irrelevant. 0 hit points (barely down) is treated the same as -50 hit points. And before someone states that these are the same because of hit point abstraction, they are not. At -50, a 5 point Aura of Fire will kill the PC in less time than at 0. It will kill him 10 rounds faster. These ARE different states of unconsciousness because some of the rules work differently with them. 3) If a downed PC is not dead, he cannot die in one round after unconsciousness. He cannot die in two. The earliest he can die is three. This is metagamey. Normal sounding events in the game cannot happen, just because of the rules. There are other issues, but they are more minor, or more distasteful or not depending on the type of game a DM wants to run. For example, the chance to die is 73%. For some DMs, that's too high. For others, it's too low. For others, it might be just right. Personally, I think going to 0 hits and having the same chance to die as being at -7 in 3E is on the high side. I'm glad that these rules might work for your game. They don't work for me. I do not think that they are well thought out at all and will be a common source of 4E house rules. Several of the new WotC rules are bad rules. Another example is the 1 square diagonal movement rule. That's a bad rule too because it has mechanics and believability problems. And trust me, if a rule is good, I'll give it it's due praise. I really really appreciate good rule design. So far, we haven't seen a lot of good rules out of the solid rules we know. There are some, but there have been a few stinkers as well. And, we've seen a lot of simplifications, but simplifications do not necessarily equate to good rules. They can, like with the Monster Stats which is a good rule, but simplification by itself does not necessarily equate to good rules. [/QUOTE]
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We Used the new death and dying rules and it saved our ninja
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