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General Tabletop Discussion
*Pathfinder & Starfinder
We Used the new death and dying rules and it saved our ninja
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<blockquote data-quote="Stalker0" data-source="post: 4045135" data-attributes="member: 5889"><p>The only complaints I have with the new rules is this:</p><p></p><p>1) The negative range seems too wide. Again this is from 3e glasses, but judging from the monsters we've seen now it doesn't look like there will every be a time at high levels when a character will go from conscious to dead, it will always be up to unconscious. So the only way for a dm to kill a character is to beat the unconscious body, and then he looks like an ass<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>2) I actually think the 3 rolls are TOO predictable!! 3 rounds is a long time!! </p><p></p><p>However, the nice thing about these new mechanics is that they are easily customizable. For example, if half hitpoints into the negatives seems like too much, I can always try 1/3 or 1/4.</p><p></p><p>For the second, I have the idea where if you roll a 1 on the stabilization save, you take 2 strikes. This means there's a very low but possible chance of a character dying in 2 rounds, adding some more urgency.</p><p></p><p></p><p>But overall I think the mechanics model well what we generally want. Players don't die randomly, the heroic surge is there, and the sense of unconscious urgency is there. So I'm very pleased in general.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4045135, member: 5889"] The only complaints I have with the new rules is this: 1) The negative range seems too wide. Again this is from 3e glasses, but judging from the monsters we've seen now it doesn't look like there will every be a time at high levels when a character will go from conscious to dead, it will always be up to unconscious. So the only way for a dm to kill a character is to beat the unconscious body, and then he looks like an ass:( 2) I actually think the 3 rolls are TOO predictable!! 3 rounds is a long time!! However, the nice thing about these new mechanics is that they are easily customizable. For example, if half hitpoints into the negatives seems like too much, I can always try 1/3 or 1/4. For the second, I have the idea where if you roll a 1 on the stabilization save, you take 2 strikes. This means there's a very low but possible chance of a character dying in 2 rounds, adding some more urgency. But overall I think the mechanics model well what we generally want. Players don't die randomly, the heroic surge is there, and the sense of unconscious urgency is there. So I'm very pleased in general. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
We Used the new death and dying rules and it saved our ninja
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