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We went from 5 saving throws to...64!
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<blockquote data-quote="icedrake" data-source="post: 3365338" data-attributes="member: 9238"><p>What about non-weapon profieciencies from ADnD?</p><p></p><p>Skills are not and should not be saves as the two represent two very different concepts that the game's trying to model. Skills are trained or learned and Saves are innate resistances.</p><p></p><p>I can understand people who want to combine several skills into one, Jump, Tumble and Balance into one, Spot and Listen into another, Hide and Move Silently are fine examples of that. I'll admit that there are a number of examples where a save or skill check could be made in place of one another, example: falling, climb check to try grasping a wall or reflex to avoid such a mishap. </p><p></p><p>Really, the two are very different, especially b/c of spells. Saves need to at least exist since spells require a kind of resistance mechianc to represent a person's ability to throw off such affects. Look at enverionmental conditions, too, such as heat exchuastion and drowning. You shouldn't be making swim checks for holding your breath, you should be making fort saves.</p></blockquote><p></p>
[QUOTE="icedrake, post: 3365338, member: 9238"] What about non-weapon profieciencies from ADnD? Skills are not and should not be saves as the two represent two very different concepts that the game's trying to model. Skills are trained or learned and Saves are innate resistances. I can understand people who want to combine several skills into one, Jump, Tumble and Balance into one, Spot and Listen into another, Hide and Move Silently are fine examples of that. I'll admit that there are a number of examples where a save or skill check could be made in place of one another, example: falling, climb check to try grasping a wall or reflex to avoid such a mishap. Really, the two are very different, especially b/c of spells. Saves need to at least exist since spells require a kind of resistance mechianc to represent a person's ability to throw off such affects. Look at enverionmental conditions, too, such as heat exchuastion and drowning. You shouldn't be making swim checks for holding your breath, you should be making fort saves. [/QUOTE]
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