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We went from 5 saving throws to...64!
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<blockquote data-quote="Cergorach" data-source="post: 3365358" data-attributes="member: 725"><p>If the saving throws were folded into skills, everyone would max them out anyway because not doing that would be suicidal. There would only be two gradations class skills and non class skills. Not to mention the fact that skills can have all sorts of bonuses that saving throws don't have. Those skills would either have to be exceptions to the general rules of skills or the actions that require saving throws would have to be radically altered. In short, there are still three saving throws because it is simpler for the player and simpler for the dm/designer.</p><p></p><p>Players know that the saving throws don't work the same way as skills (lot less abilities/feats/spells stack sith saving throws).</p><p>DMs and Designers don't have to worry to much about players that don't take the saving skills and thus are vulnerable to all sorts of nasty stuff or the abnormal stuff such as taking 10/20 with saving throws.</p><p></p><p>Use the right tool for the right job and all that...</p><p></p><p>ps. imo dodge points would regenerate a lot quicker then hit points, making them both distinct options/rules. Sure you could keep folding rules into rules according to your pov, but then you would end up with rock-paper-scissors deciding every situation.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 3365358, member: 725"] If the saving throws were folded into skills, everyone would max them out anyway because not doing that would be suicidal. There would only be two gradations class skills and non class skills. Not to mention the fact that skills can have all sorts of bonuses that saving throws don't have. Those skills would either have to be exceptions to the general rules of skills or the actions that require saving throws would have to be radically altered. In short, there are still three saving throws because it is simpler for the player and simpler for the dm/designer. Players know that the saving throws don't work the same way as skills (lot less abilities/feats/spells stack sith saving throws). DMs and Designers don't have to worry to much about players that don't take the saving skills and thus are vulnerable to all sorts of nasty stuff or the abnormal stuff such as taking 10/20 with saving throws. Use the right tool for the right job and all that... ps. imo dodge points would regenerate a lot quicker then hit points, making them both distinct options/rules. Sure you could keep folding rules into rules according to your pov, but then you would end up with rock-paper-scissors deciding every situation. [/QUOTE]
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We went from 5 saving throws to...64!
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