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We went from 5 saving throws to...64!
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<blockquote data-quote="Vigilance" data-source="post: 3365380" data-attributes="member: 4275"><p>No. </p><p></p><p>Let's rattle off a few reasons: It would require the number of skill points granted to every class to be re-evaluated. </p><p></p><p>Saves are more valuable than skills, thus leading to a reworking of many skills to try and put them on par (which would you want? Fortitude or Balance? Hmmm, that is a tough one... no wait, it's not).</p><p></p><p>It's just a bad idea that would require a lot of work retooling many areas of the current system that work fine, for little to no benefit.</p><p></p><p>And when you get done with that madness, someone will say "hey, if skills and saves work the same, why not attack rolls"?</p><p></p><p>And then the whole process starts over again. </p><p></p><p>A lot of work for something that isn't broken.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3365380, member: 4275"] No. Let's rattle off a few reasons: It would require the number of skill points granted to every class to be re-evaluated. Saves are more valuable than skills, thus leading to a reworking of many skills to try and put them on par (which would you want? Fortitude or Balance? Hmmm, that is a tough one... no wait, it's not). It's just a bad idea that would require a lot of work retooling many areas of the current system that work fine, for little to no benefit. And when you get done with that madness, someone will say "hey, if skills and saves work the same, why not attack rolls"? And then the whole process starts over again. A lot of work for something that isn't broken. [/QUOTE]
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We went from 5 saving throws to...64!
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