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<blockquote data-quote="QuaziquestGM" data-source="post: 3365969" data-attributes="member: 22559"><p>Quote: </p><p>But in 3e, since you can multiclass at will, a class just becomes a package of abilities.</p><p></p><p>If you want a stealthy fighter, you can mix levels of Fighter, Rogue and maybe even Barbarian or Ranger to get just the feel you want.</p><p></p><p>So I think 3e has the best of both worlds. The player who likes archetypes has stick with a class, while the player who wants something custom can go to town.</p><p></p><p>I think 3e is as versatile as a point based system, once you get to 5th level or so.</p><p></p><p>Which is really the key, and something about the system either you like or you dont (I like it): Low level characters are still tied to their archetype. But, they're really the only characters who are. End Quote</p><p></p><p>I agree with parts of this, but it is really a question of play style. Sometimes i will pick a archtype or, more likely, personaility type, and play that reguardless of and occationally in spite of class or class mix.</p><p></p><p>If I want to play a sneaky type character, then I have him act sneaky reguardless of his ranks in hide. With the untrained skills, you have a good shot of making even opposed checks. "I have no ranks in (skill x)" really doesn't justify not trying. Getting caught can be played as a dramatic instance of a rare occation when the attemp failed.</p><p></p><p>For fun, I rolled my most recent PC at random. GM was allowing most monsters as races as well as the standards, and nearly all classes. I stacked every book we had at the table, counted, and rolled dice for race, class, abilites, starting feat, and alignment. From 20 different books, I ended up with NE Gnome Aristocrate with point blank Shot. Wow, 3'2, proficent in all martial weapons, all armors, and tower shields, social skill monkey, illusionist with an Enlightened Self Interest philosophy... or a sneaky little sob with 6 hp who has to be tactical to survive in combat. </p><p></p><p>So far I've leveled him up twice, at random, and will continue to do so. The new class levels haven't changed him a bit. Swashbuckler. Fire Segenja. Still the same guy. Now he just uses the "Detect elements" ability while listening at every door. Hasn't even used a spell yet. He now has the option of buring things with magic if diplomacy fails, but he carried Alchemist fire for that at level one. I can't see any reason that gaining a level in any class will change the personaility of the character or how I play him.</p><p></p><p>Barberian: Knows how to channel his rage when things go badly. Can survive leaving town in a hurry and spending the night in the wild.</p><p>Beguiler: Even better at diplomacy</p><p>Dread necromancer: Carnal touch after failed negotiations</p><p>Ceric: Death touch after failed negotiations</p><p>Ranger: Favor enemy Humans. Better bluff checks on dominate race. </p><p>Rogue:...Hmm what could I possibly do with a rogue level for a sneaky little gnome?</p><p></p><p>With skills, it doesn't really matter if I max out an old skill or pick new ones to suit the new classes. The skill points are additive. He will still be just as good at the skill, if not better than, as he was at last level. You can't loose skill points. +8 to diplomacy will probably do ya anyway.</p><p></p><p>Reguardless of classmix or skill ranks, my Sneaky little gnome diplomat/asymetical warfare specialist will still act at level 20 as he acted at level 1. (helms of opposed alignment not withstanding)</p><p></p><p>Of course, I can see the other side of the coin if you want to play an artificer or other craft specialist.</p></blockquote><p></p>
[QUOTE="QuaziquestGM, post: 3365969, member: 22559"] Quote: But in 3e, since you can multiclass at will, a class just becomes a package of abilities. If you want a stealthy fighter, you can mix levels of Fighter, Rogue and maybe even Barbarian or Ranger to get just the feel you want. So I think 3e has the best of both worlds. The player who likes archetypes has stick with a class, while the player who wants something custom can go to town. I think 3e is as versatile as a point based system, once you get to 5th level or so. Which is really the key, and something about the system either you like or you dont (I like it): Low level characters are still tied to their archetype. But, they're really the only characters who are. End Quote I agree with parts of this, but it is really a question of play style. Sometimes i will pick a archtype or, more likely, personaility type, and play that reguardless of and occationally in spite of class or class mix. If I want to play a sneaky type character, then I have him act sneaky reguardless of his ranks in hide. With the untrained skills, you have a good shot of making even opposed checks. "I have no ranks in (skill x)" really doesn't justify not trying. Getting caught can be played as a dramatic instance of a rare occation when the attemp failed. For fun, I rolled my most recent PC at random. GM was allowing most monsters as races as well as the standards, and nearly all classes. I stacked every book we had at the table, counted, and rolled dice for race, class, abilites, starting feat, and alignment. From 20 different books, I ended up with NE Gnome Aristocrate with point blank Shot. Wow, 3'2, proficent in all martial weapons, all armors, and tower shields, social skill monkey, illusionist with an Enlightened Self Interest philosophy... or a sneaky little sob with 6 hp who has to be tactical to survive in combat. So far I've leveled him up twice, at random, and will continue to do so. The new class levels haven't changed him a bit. Swashbuckler. Fire Segenja. Still the same guy. Now he just uses the "Detect elements" ability while listening at every door. Hasn't even used a spell yet. He now has the option of buring things with magic if diplomacy fails, but he carried Alchemist fire for that at level one. I can't see any reason that gaining a level in any class will change the personaility of the character or how I play him. Barberian: Knows how to channel his rage when things go badly. Can survive leaving town in a hurry and spending the night in the wild. Beguiler: Even better at diplomacy Dread necromancer: Carnal touch after failed negotiations Ceric: Death touch after failed negotiations Ranger: Favor enemy Humans. Better bluff checks on dominate race. Rogue:...Hmm what could I possibly do with a rogue level for a sneaky little gnome? With skills, it doesn't really matter if I max out an old skill or pick new ones to suit the new classes. The skill points are additive. He will still be just as good at the skill, if not better than, as he was at last level. You can't loose skill points. +8 to diplomacy will probably do ya anyway. Reguardless of classmix or skill ranks, my Sneaky little gnome diplomat/asymetical warfare specialist will still act at level 20 as he acted at level 1. (helms of opposed alignment not withstanding) Of course, I can see the other side of the coin if you want to play an artificer or other craft specialist. [/QUOTE]
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