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We went from 5 saving throws to...64!
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<blockquote data-quote="nute" data-source="post: 3366270" data-attributes="member: 10607"><p>Someone said it earlier: skills are active, saves are passive. Each class advances differently because of the nature of the class. Rogues train more on dodging traps and fireballs and stuff, while fighters train to be tough to withstand poisons, being gut-punched, etc. </p><p></p><p>Natural abilities help, too. That fighter with the DEX of 20 is going to be pretty darn good at dodging fireballs, even if it's not the focus of his class. The rogue with a CON of 20 can take a nutshot with the best of them. </p><p></p><p>The reason skills don't factor in is that they're not always applicable. I'd say that in some cases, a high skill might provide a synergy bonus <em>in certain situations</em>, but skills are a separate mechanic, and not used reactively. </p><p></p><p>Example: Floor tilts suddenly. Make a Reflex save, DC 20, to stay standing. If you do, you have to make a Balance check (note the different term, save vs. check) to move forward. </p><p></p><p>The difference - saves depend on something an outside force does (reactive), skill checks depend on something you choose to do.</p></blockquote><p></p>
[QUOTE="nute, post: 3366270, member: 10607"] Someone said it earlier: skills are active, saves are passive. Each class advances differently because of the nature of the class. Rogues train more on dodging traps and fireballs and stuff, while fighters train to be tough to withstand poisons, being gut-punched, etc. Natural abilities help, too. That fighter with the DEX of 20 is going to be pretty darn good at dodging fireballs, even if it's not the focus of his class. The rogue with a CON of 20 can take a nutshot with the best of them. The reason skills don't factor in is that they're not always applicable. I'd say that in some cases, a high skill might provide a synergy bonus [i]in certain situations[/i], but skills are a separate mechanic, and not used reactively. Example: Floor tilts suddenly. Make a Reflex save, DC 20, to stay standing. If you do, you have to make a Balance check (note the different term, save vs. check) to move forward. The difference - saves depend on something an outside force does (reactive), skill checks depend on something you choose to do. [/QUOTE]
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