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We went from 5 saving throws to...64!
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<blockquote data-quote="nute" data-source="post: 3366493" data-attributes="member: 10607"><p>Another thought - the three saving throws represent innate qualities of your character, things that cannot be "trained". It's literally a part of their makeup that they don't choose, it just is. A sort of natural ability, independent of any learning curve. </p><p></p><p>As folks who have been through different types of military experience can tell you, no amount of training or drilling or repetition can substitute for natural ability and instinct. Some people just can't be trained to deal with stress despite being well-learned (naturally low Will save, despite a high Concentration skill), others are always going to be slow on a cross-country 30km march (low Fortitude save, despite high Survival skill).</p><p></p><p>Using skill checks in place of saves gives the idea that "oh, anyone can do this", and IMO cheapens the idea that a rogue SHOULD dodge that fireball easier than the fighter, even if the rogue has no ranks in Tumble and the fighter has pumped every skill point he can into it.</p></blockquote><p></p>
[QUOTE="nute, post: 3366493, member: 10607"] Another thought - the three saving throws represent innate qualities of your character, things that cannot be "trained". It's literally a part of their makeup that they don't choose, it just is. A sort of natural ability, independent of any learning curve. As folks who have been through different types of military experience can tell you, no amount of training or drilling or repetition can substitute for natural ability and instinct. Some people just can't be trained to deal with stress despite being well-learned (naturally low Will save, despite a high Concentration skill), others are always going to be slow on a cross-country 30km march (low Fortitude save, despite high Survival skill). Using skill checks in place of saves gives the idea that "oh, anyone can do this", and IMO cheapens the idea that a rogue SHOULD dodge that fireball easier than the fighter, even if the rogue has no ranks in Tumble and the fighter has pumped every skill point he can into it. [/QUOTE]
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We went from 5 saving throws to...64!
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