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<blockquote data-quote="Jay Verkuilen" data-source="post: 7747825" data-attributes="member: 6873517"><p>Hmmm, I guess that hasn't been my experience. Cunning Action basically means that the character can run in or escape. Many players can figure that out given some basic explanation and a few hints. You're right, though, it's easy for the player simply to fall into "I try to bash it." For a player like that, Champion Fighter. </p><p></p><p></p><p></p><p>IMO building can be incredibly frustrating, especially for casters. </p><p></p><p>When I say "build help", with a new player (new to 5E or total newbie) I'd go through a sequence of questions to help guide them in a profitable direction, essentially to help them get a character in the right neighborhood of what they want and then let them choose. I'm not trying to create the totally optimum build, but to help them avoid a really suboptimal or very complicated one. So what I'd do with a new (or new to 5E) player is help them but say "we'll revisit this later so don't feel like you're stuck the way things are." </p><p></p><p>I suspect in general I'm much freer with rebuilds than you are. </p><p></p><p></p><p></p><p></p><p>Much of what the Warlock does seems to involve shooting targets with EB, or at least that's the start of the character and it's not hard to grasp that. Managing concentration for a Warlock mostly comes down to managing Hex (one of the most boring spells ever made). </p><p></p><p>Aside, but Concentration is one of my least favorite mechanics in the game. There are spells where it makes sense, but it's used for too many different things. From a "remembering it" standpoint cards would help. We use magnetic chips on minis. The big problem isn't the first concentration, it's the fact that you have to check through many options for concentration and worry about whether it's worth dropping whatever you're concentrating on now. On my own character sheets I put a little "C" tag on spell lists so I know what are Concentration spells and thus can quickly rule out options when it comes time to choosing. It is absolutely one of the most confusing aspects of the game for new to 5E players coming from previous editions so I'd go way out of my way to choose non-C spells so they don't have to worry about it. </p><p></p><p>I don't think I've played with a total newbie, though, just new-to-5E players, so for them it might not matter quite so much. </p><p></p><p></p><p></p><p></p><p>Clearly true with everyone.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7747825, member: 6873517"] Hmmm, I guess that hasn't been my experience. Cunning Action basically means that the character can run in or escape. Many players can figure that out given some basic explanation and a few hints. You're right, though, it's easy for the player simply to fall into "I try to bash it." For a player like that, Champion Fighter. IMO building can be incredibly frustrating, especially for casters. When I say "build help", with a new player (new to 5E or total newbie) I'd go through a sequence of questions to help guide them in a profitable direction, essentially to help them get a character in the right neighborhood of what they want and then let them choose. I'm not trying to create the totally optimum build, but to help them avoid a really suboptimal or very complicated one. So what I'd do with a new (or new to 5E) player is help them but say "we'll revisit this later so don't feel like you're stuck the way things are." I suspect in general I'm much freer with rebuilds than you are. Much of what the Warlock does seems to involve shooting targets with EB, or at least that's the start of the character and it's not hard to grasp that. Managing concentration for a Warlock mostly comes down to managing Hex (one of the most boring spells ever made). Aside, but Concentration is one of my least favorite mechanics in the game. There are spells where it makes sense, but it's used for too many different things. From a "remembering it" standpoint cards would help. We use magnetic chips on minis. The big problem isn't the first concentration, it's the fact that you have to check through many options for concentration and worry about whether it's worth dropping whatever you're concentrating on now. On my own character sheets I put a little "C" tag on spell lists so I know what are Concentration spells and thus can quickly rule out options when it comes time to choosing. It is absolutely one of the most confusing aspects of the game for new to 5E players coming from previous editions so I'd go way out of my way to choose non-C spells so they don't have to worry about it. I don't think I've played with a total newbie, though, just new-to-5E players, so for them it might not matter quite so much. Clearly true with everyone. [/QUOTE]
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