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<blockquote data-quote="Jay Verkuilen" data-source="post: 7747831" data-attributes="member: 6873517"><p>Um... wow. </p><p></p><p>When I say "sub-optimal" I just mean strongly contradictory or likely to be frustrating. We clearly disagree about what's likely to be frustrating, with me thinking that resource management and feature load being more frustrating and you thinking that tactical choices and the absence of a clear "button" being more so. That's an honest difference of opinion. </p><p></p><p>There are people who won't play anything <em>but</em> a DPR-maximized character type. I've totally not done that in my games and don't push people to do that. I just want people to have a character that's reasonably likely to feel like they have a character that's good at something that they want to do. The warlock is an example of that with the wrong build, but for someone who just wants to start out rolling dice and blasting away with magic bolts of doom, the warlock is a pretty good choice. That's <em>all</em> I'm saying with <em>maybe</em> recommending the warlock for a new player. </p><p></p><p></p><p></p><p></p><p>Gee... thanks, given that you've pretty much just assumed you know what my table is like based on a few conversations on the internet after cherrypicking the most uncharitable, judgmental interpretation of what I said!</p><p></p><p>To quote myself:</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7747831, member: 6873517"] Um... wow. When I say "sub-optimal" I just mean strongly contradictory or likely to be frustrating. We clearly disagree about what's likely to be frustrating, with me thinking that resource management and feature load being more frustrating and you thinking that tactical choices and the absence of a clear "button" being more so. That's an honest difference of opinion. There are people who won't play anything [I]but[/I] a DPR-maximized character type. I've totally not done that in my games and don't push people to do that. I just want people to have a character that's reasonably likely to feel like they have a character that's good at something that they want to do. The warlock is an example of that with the wrong build, but for someone who just wants to start out rolling dice and blasting away with magic bolts of doom, the warlock is a pretty good choice. That's [I]all[/I] I'm saying with [I]maybe[/I] recommending the warlock for a new player. Gee... thanks, given that you've pretty much just assumed you know what my table is like based on a few conversations on the internet after cherrypicking the most uncharitable, judgmental interpretation of what I said! To quote myself: [/QUOTE]
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