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<blockquote data-quote="SmokeyCriminal" data-source="post: 7747851" data-attributes="member: 6876146"><p>I think it would be helpful for new players if you can spend 10-15 minutes just having them fight waves of monsters by themselves in a mock encounter. Having them roll to attack and damage, but having the monster just die after a hit. Having them take damage but not actually track it.</p><p></p><p>You can have pairs of goblins provoking opportunity attacks, grappling, tripping, use the help action, hide, and take cover. So the player can see how those mechanics interact and impact combat.</p><p></p><p>You can put them in different scenarios one right after the other;</p><p>One wave is ranged goblins, the next flying kobold, then a swarm of rats, now wolves ect.</p><p></p><p>In 15 minutes they can take as many turns as they would have in 2 sessions, and it gives them an idea of what to expect in a variety of situations, how dangerous they can be, what to look for and avoid, and a general strategy. Also try things out and make bad choices without dozens of strangers eyes on top of you.</p><p></p><p>And the quick repetition of looking up and saying what your AC, Spell DC, To-Hit, ect. might help them internalize them faster.</p><p></p><p>A Bonus is that you can expose them to exotic creatures that they might not actually get to fight, and show off rad minis, to hype them up.</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7747851, member: 6876146"] I think it would be helpful for new players if you can spend 10-15 minutes just having them fight waves of monsters by themselves in a mock encounter. Having them roll to attack and damage, but having the monster just die after a hit. Having them take damage but not actually track it. You can have pairs of goblins provoking opportunity attacks, grappling, tripping, use the help action, hide, and take cover. So the player can see how those mechanics interact and impact combat. You can put them in different scenarios one right after the other; One wave is ranged goblins, the next flying kobold, then a swarm of rats, now wolves ect. In 15 minutes they can take as many turns as they would have in 2 sessions, and it gives them an idea of what to expect in a variety of situations, how dangerous they can be, what to look for and avoid, and a general strategy. Also try things out and make bad choices without dozens of strangers eyes on top of you. And the quick repetition of looking up and saying what your AC, Spell DC, To-Hit, ect. might help them internalize them faster. A Bonus is that you can expose them to exotic creatures that they might not actually get to fight, and show off rad minis, to hype them up. [/QUOTE]
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