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<blockquote data-quote="Jester David" data-source="post: 7747893" data-attributes="member: 37579"><p>In an ideal world, everyone's fun matters equally. But, yes, in practice, there will need to be some compromise. </p><p></p><p>However, this is not an either/or situation. If the game goes all-in for advanced play then that will not be fun for the new player that is still learning the basics. But that doesn't mean a less intense game will be no fun to the more experienced players. </p><p>Similarly, the campaign does not have to have a single consistent style. Having an easier session or two between intense sessions allows both groups to enjoy the overall game experience, while the more high stakes combats will help the new player learn the combat system in a sink-or-swim manner. How long and to what extent is variable though, depending on the skill of the new gamer and how good of teachers the new players are. </p><p></p><p>In terms of responsibility, everyone has some responsibility. The new player has to learn the game, and likely <em>wants </em>to learn the game. They're not playing if they don't want to learn. But they also need to be given that opportunity to learn. And that doesn't happen if the other players just boss them around. </p><p></p><p>And, again, the new player is only new for a finite time. </p><p></p><p></p><p>It's not a contradiction.</p><p>Having played the game a longer time doesn't make a player special or give them some special rights to the game. The game is not belong more to them than the new player. They do not get to be a jerk to new players because of their greater experience. Everyone has to be respectful at the table.</p><p></p><p></p><p>Yes.</p><p>If I, as a player with several decades of experience, show up at a table of newer players, those players are under no obligation to play in my style. But they also have to give me an opportunity to find my feet in their game and learn to play like they do, easing me into the campaign. If I can't do that and can't find the fun then I'm in the wrong group. </p><p></p><p>The difference is the learning curve for an experience player trying to get a feel for the play style of newbies is significantly shorter than a new player trying to get a feel for the playstyle of a group while also learning the rules for a very complicated game. </p><p></p><p></p><p>I don't see that at all.</p><p>But I do see a lot of gatekeeping over who should and should not play and what the game is and is not. And experienced gamers being dismissive to new players.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7747893, member: 37579"] In an ideal world, everyone's fun matters equally. But, yes, in practice, there will need to be some compromise. However, this is not an either/or situation. If the game goes all-in for advanced play then that will not be fun for the new player that is still learning the basics. But that doesn't mean a less intense game will be no fun to the more experienced players. Similarly, the campaign does not have to have a single consistent style. Having an easier session or two between intense sessions allows both groups to enjoy the overall game experience, while the more high stakes combats will help the new player learn the combat system in a sink-or-swim manner. How long and to what extent is variable though, depending on the skill of the new gamer and how good of teachers the new players are. In terms of responsibility, everyone has some responsibility. The new player has to learn the game, and likely [I]wants [/I]to learn the game. They're not playing if they don't want to learn. But they also need to be given that opportunity to learn. And that doesn't happen if the other players just boss them around. And, again, the new player is only new for a finite time. It's not a contradiction. Having played the game a longer time doesn't make a player special or give them some special rights to the game. The game is not belong more to them than the new player. They do not get to be a jerk to new players because of their greater experience. Everyone has to be respectful at the table. Yes. If I, as a player with several decades of experience, show up at a table of newer players, those players are under no obligation to play in my style. But they also have to give me an opportunity to find my feet in their game and learn to play like they do, easing me into the campaign. If I can't do that and can't find the fun then I'm in the wrong group. The difference is the learning curve for an experience player trying to get a feel for the play style of newbies is significantly shorter than a new player trying to get a feel for the playstyle of a group while also learning the rules for a very complicated game. I don't see that at all. But I do see a lot of gatekeeping over who should and should not play and what the game is and is not. And experienced gamers being dismissive to new players. [/QUOTE]
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