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<blockquote data-quote="Gibili" data-source="post: 7748156" data-attributes="member: 6682820"><p>The group I primarily play with has been doing so for 30+ years. If anyone was to join us, I know from experience that inclusivity is not an issue. We'd be, and have been, welcoming, helpful and encouraging. If there is a potential issue it's that we as friends know each other so well. We have 30 years of in-jokes, shared experiences, highs, lows, seeing each other's kids grow up, old funny pet rivalries which get continually revisited because it makes us laugh. We are super comfortable in our own skins and with each other. Having such a close knit group is, I am sure, very daunting for a new player. I know it is daunting socially for those outside the group, as attested to by our wives, as well as in a gaming scenario. I'm sure this is also the case in other well established groups and something for such groups to be aware of should they get new players involved.</p><p></p><p>I have also played with new groups, and I was definitely aware of not trying to give directions, not taking over in anyway, and giving the other players time and space to find their own level and pace, to test things out, make "mistakes". It was terrific fun. I put "mistakes" in quotes as there are no mistakes really, although new players often feel there are. I think they can see the rule books as a series of rules to be adhered to, as opposed to say my opinion that they are a framework, a set of guidelines to be sacrificed on the alter of fun as necessary. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Thus I have seen new players say things like "can I do that?" or "but I'm probably not allowed". I think this is where the DM and established players can cut a lot of slack as you would with any person doing something new for the first time, that can potentially expose you to ridicule. I don't mean to imply that a group actually would ridicule someone, Lord knows I hope not! but it can feel that there is that potential to someone new, even more so if you do not really know the other players already on a social level and don't want to mess things up inside and outside the game. We also have to remember that if you are keen on the acting side of RPGs, as opposed to say the mechanics side, then it can take a lot of guts to put yourself out there so to speak, as a character in a game. Unless the new player actually is an actor or has that sort of experience, it is my observation that new players will put a lot of themselves, their own personality, into their first character. I know I did. You naturally draw on what you know best. This increases the perceived exposure of the new player.</p></blockquote><p></p>
[QUOTE="Gibili, post: 7748156, member: 6682820"] The group I primarily play with has been doing so for 30+ years. If anyone was to join us, I know from experience that inclusivity is not an issue. We'd be, and have been, welcoming, helpful and encouraging. If there is a potential issue it's that we as friends know each other so well. We have 30 years of in-jokes, shared experiences, highs, lows, seeing each other's kids grow up, old funny pet rivalries which get continually revisited because it makes us laugh. We are super comfortable in our own skins and with each other. Having such a close knit group is, I am sure, very daunting for a new player. I know it is daunting socially for those outside the group, as attested to by our wives, as well as in a gaming scenario. I'm sure this is also the case in other well established groups and something for such groups to be aware of should they get new players involved. I have also played with new groups, and I was definitely aware of not trying to give directions, not taking over in anyway, and giving the other players time and space to find their own level and pace, to test things out, make "mistakes". It was terrific fun. I put "mistakes" in quotes as there are no mistakes really, although new players often feel there are. I think they can see the rule books as a series of rules to be adhered to, as opposed to say my opinion that they are a framework, a set of guidelines to be sacrificed on the alter of fun as necessary. :) Thus I have seen new players say things like "can I do that?" or "but I'm probably not allowed". I think this is where the DM and established players can cut a lot of slack as you would with any person doing something new for the first time, that can potentially expose you to ridicule. I don't mean to imply that a group actually would ridicule someone, Lord knows I hope not! but it can feel that there is that potential to someone new, even more so if you do not really know the other players already on a social level and don't want to mess things up inside and outside the game. We also have to remember that if you are keen on the acting side of RPGs, as opposed to say the mechanics side, then it can take a lot of guts to put yourself out there so to speak, as a character in a game. Unless the new player actually is an actor or has that sort of experience, it is my observation that new players will put a lot of themselves, their own personality, into their first character. I know I did. You naturally draw on what you know best. This increases the perceived exposure of the new player. [/QUOTE]
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