Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
We were like gods once... BIG UPDATE Friday Nov 5!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ledded" data-source="post: 1427566" data-attributes="member: 12744"><p>For the low, low price of $6.95, you can check it out:</p><p> </p><p><a href="http://www.rpgnow.com/product_info.php?products_id=2158" target="_blank">http://www.rpgnow.com/product_info.php?products_id=2158</a>&</p><p> </p><p>Blood and Vigilance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>I'm sure there are parallels in Champions (or 4 color, or M&M, etc).</p><p> </p><p>As an example, Smitty has an origin of Cybernetic. I worked the whole injury angle to explain that origin in the time period. He has a power called Enhanced Senses, which allows you to add a modifier based on the power points you have in it to certain sense related skill checks (spot, listen, etc). </p><p> </p><p>He also has a few other nice surprises that I've hinted at also which will come up in the SH.</p><p> </p><p>Hank had picked an origin of Freak Accident and obviously has Control Magnetism, and has mastered several abilities that go along with it.</p><p> </p><p>I try very hard to make the use of their abilities not feel like a game mechanic for the story hour; I dont want people to hear dice in their head every time someone does something. </p><p> </p><p>Stay tuned though, because in a few short updates we will see them put their full complement of abilities to the test on their first real mission, and it is a pretty harrowing experience for them all (lots of BOOM, KAPOW, and KABLOOEY).</p><p> </p><p>Oh, and to answer your earlier question about flash-flooding... research. Having some trivia-like familiarity with geography and weather systems, plus just researching so things seem more plausible in the story hour. The initial choice of Texas was pretty easy because Hank's player talks like Boomhauer from King of the Hill the entire time he plays him.</p><p> </p><p>Also, thanks Pierce for the nice words. I was hoping you'd like the Smitty scene.</p><p> </p><p>I hope to get another short update done this week, but will be away from the desk for a while. Hopefully I will stay inspired long enough to finish up the few sessions we played of this fun little side-line to our main campaign; while it isnt anywhere near the best work on these boards, it's been fun (and good practice) writing this little piece.</p><p> </p><p>Now if I could just convince Pierce to do a SH... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ledded, post: 1427566, member: 12744"] For the low, low price of $6.95, you can check it out: [url="http://www.rpgnow.com/product_info.php?products_id=2158"]http://www.rpgnow.com/product_info.php?products_id=2158[/url]& Blood and Vigilance. ;) I'm sure there are parallels in Champions (or 4 color, or M&M, etc). As an example, Smitty has an origin of Cybernetic. I worked the whole injury angle to explain that origin in the time period. He has a power called Enhanced Senses, which allows you to add a modifier based on the power points you have in it to certain sense related skill checks (spot, listen, etc). He also has a few other nice surprises that I've hinted at also which will come up in the SH. Hank had picked an origin of Freak Accident and obviously has Control Magnetism, and has mastered several abilities that go along with it. I try very hard to make the use of their abilities not feel like a game mechanic for the story hour; I dont want people to hear dice in their head every time someone does something. Stay tuned though, because in a few short updates we will see them put their full complement of abilities to the test on their first real mission, and it is a pretty harrowing experience for them all (lots of BOOM, KAPOW, and KABLOOEY). Oh, and to answer your earlier question about flash-flooding... research. Having some trivia-like familiarity with geography and weather systems, plus just researching so things seem more plausible in the story hour. The initial choice of Texas was pretty easy because Hank's player talks like Boomhauer from King of the Hill the entire time he plays him. Also, thanks Pierce for the nice words. I was hoping you'd like the Smitty scene. I hope to get another short update done this week, but will be away from the desk for a while. Hopefully I will stay inspired long enough to finish up the few sessions we played of this fun little side-line to our main campaign; while it isnt anywhere near the best work on these boards, it's been fun (and good practice) writing this little piece. Now if I could just convince Pierce to do a SH... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
We were like gods once... BIG UPDATE Friday Nov 5!
Top