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We were like gods once... BIG UPDATE Friday Nov 5!
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<blockquote data-quote="ledded" data-source="post: 1714791" data-attributes="member: 12744"><p>I'm lucky to be in a *very* creative group... it's one of the only groups that a GM will actually feed off of the players as they interpret his scene/idea, then incorporate their imaginings into the actual scene/moment. Kinda like doing improv with a campaign outline sometimes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, except OldDrewId is much better at it than I am.</p><p> </p><p> </p><p>Again, a room full of creative nuts constantly trying to original, creative, and one-up the other...</p><p> </p><p> </p><p>For me, the stories often kind of write themselves, except that it's sometimes hard to incorporate all of the good stuff that happens either because I can't remember all the funny lines, or that they are a little bit too, um, 'out of bounds' for a public forum.</p><p> </p><p> </p><p>Better than being <span style="color: pink">pink</span> with envy. Cuz that would not only be weird, but kind of annoying also. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>...</p><p> </p><p> </p><p>I'm glad you found it entertaining... that part is always the hardest for me to write, even though this group makes it a lot easier because it's like hanging out with the cast of <em>Whose Line Is It Anyway</em>. The action sometimes just literally spills out of my writing mind faster than I can type it; turning the CRASH BOOM POW into imaginary comic frames and then interpreting those as text in such a way that it still feels sort of like a comic is not only fun, but it just seems to roll out of me sometimes. Not always good or even palatable stuff comes out, mind you, but it does come easier. I have several times gotten *really* inspired and just cranked out about 8-10 pages and jubilantly printed it, reviewed it, and then thought "<em>Wow. That was incredibly *bad* considering how good it felt when I wrote it</em>". Moments like that really take the wind out of me too... when there is a long break between posts it's usually when I've done something like that and just crushed my silly little writing ego <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. There are still parts in the story that I have to fight myself not to go back, take down, re-write, and then re-post. One day I might just do that, but for now it's all part of the fun just seeing what I can put down, edit quickly, and toss up for general consumption, like the short-order cook of Story Hours <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p> </p><p>It's the good in-between stuff, the stuff that makes you really get invested in a character, that is very hard for me, and often will hold me up for weeks until I can frame up something that I feel is appropriate, especially since I don't want to write all-action, because that would just get boring. </p><p> </p><p>Yes, after watching OldDrewId for months and then deciding I wanted to do my own Story Hour, I realized that he was only making it *look* easy, and that it really wasnt. At. All. So Drew, if you're catching this, sorry if I ever read your Story Hour at the great funny parts and even thought for a second "Wow, this is *great*. I can do this! How hard could it be?".</p><p> </p><p>...</p><p> </p><p> </p><p>Hey, if I can get jonrog1 by here sometime maybe we can do something about that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> . Seriously though, his Pulp Spycraft story hour (one of the best *ever*, and the funniest I've ever read) partly inspired me when initially putting this one together. If you've never read it, try and find it somewhere... that was classic, action-comedy pulp story hour for you.</p><p> </p><p>Thanks to all for stopping by.</p></blockquote><p></p>
[QUOTE="ledded, post: 1714791, member: 12744"] I'm lucky to be in a *very* creative group... it's one of the only groups that a GM will actually feed off of the players as they interpret his scene/idea, then incorporate their imaginings into the actual scene/moment. Kinda like doing improv with a campaign outline sometimes :), except OldDrewId is much better at it than I am. Again, a room full of creative nuts constantly trying to original, creative, and one-up the other... For me, the stories often kind of write themselves, except that it's sometimes hard to incorporate all of the good stuff that happens either because I can't remember all the funny lines, or that they are a little bit too, um, 'out of bounds' for a public forum. Better than being [color=pink]pink[/color] with envy. Cuz that would not only be weird, but kind of annoying also. :D ... I'm glad you found it entertaining... that part is always the hardest for me to write, even though this group makes it a lot easier because it's like hanging out with the cast of [i]Whose Line Is It Anyway[/i]. The action sometimes just literally spills out of my writing mind faster than I can type it; turning the CRASH BOOM POW into imaginary comic frames and then interpreting those as text in such a way that it still feels sort of like a comic is not only fun, but it just seems to roll out of me sometimes. Not always good or even palatable stuff comes out, mind you, but it does come easier. I have several times gotten *really* inspired and just cranked out about 8-10 pages and jubilantly printed it, reviewed it, and then thought "[i]Wow. That was incredibly *bad* considering how good it felt when I wrote it[/i]". Moments like that really take the wind out of me too... when there is a long break between posts it's usually when I've done something like that and just crushed my silly little writing ego :). There are still parts in the story that I have to fight myself not to go back, take down, re-write, and then re-post. One day I might just do that, but for now it's all part of the fun just seeing what I can put down, edit quickly, and toss up for general consumption, like the short-order cook of Story Hours :). It's the good in-between stuff, the stuff that makes you really get invested in a character, that is very hard for me, and often will hold me up for weeks until I can frame up something that I feel is appropriate, especially since I don't want to write all-action, because that would just get boring. Yes, after watching OldDrewId for months and then deciding I wanted to do my own Story Hour, I realized that he was only making it *look* easy, and that it really wasnt. At. All. So Drew, if you're catching this, sorry if I ever read your Story Hour at the great funny parts and even thought for a second "Wow, this is *great*. I can do this! How hard could it be?". ... Hey, if I can get jonrog1 by here sometime maybe we can do something about that ;) . Seriously though, his Pulp Spycraft story hour (one of the best *ever*, and the funniest I've ever read) partly inspired me when initially putting this one together. If you've never read it, try and find it somewhere... that was classic, action-comedy pulp story hour for you. Thanks to all for stopping by. [/QUOTE]
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