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We were like gods once... BIG UPDATE Friday Nov 5!
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<blockquote data-quote="ledded" data-source="post: 1733694" data-attributes="member: 12744"><p>Thanks for the link. I actually debated the Uncanny Valley a bit in a philosphy class in college, and it always stuck with me even though it is a bit... flaky. I always likened it to how humans will treat something that is not human but has a clearly defined subset of emotional/behavioral human-like characteristics much like they do a pet, but only until the non-human acts *too much* like a human. It's like those people you see who have dogs that sleep in the bed with them, sit on the toilet, and sit at the table with them for dinner. It's a neat trick, but always creeps me out a bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p>Heh. I really wanted to write some non-action in there, because we had a little role-playing break in between encounters that was fun, and I had this idea for a while in my head to kind of do a "Why We Fight" segment. You know, something to show the human side of these super-powered Nazi-stompin' bruisers, and the other folks in the story, to try and maybe increase emotional investment in the characters, you laugh with 'em, you cry for 'em, you root for 'em harder blah blah blah. Also, during this time we had several people who had to miss a session of our regular game (Medallions) and we used this to fill in, but I wanted the story to flow a bit better than just having them exit stage left and then magically reappear <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It felt a bit disjointed and contrived, but it was fun finally getting around to it.</p></blockquote><p></p>
[QUOTE="ledded, post: 1733694, member: 12744"] Thanks for the link. I actually debated the Uncanny Valley a bit in a philosphy class in college, and it always stuck with me even though it is a bit... flaky. I always likened it to how humans will treat something that is not human but has a clearly defined subset of emotional/behavioral human-like characteristics much like they do a pet, but only until the non-human acts *too much* like a human. It's like those people you see who have dogs that sleep in the bed with them, sit on the toilet, and sit at the table with them for dinner. It's a neat trick, but always creeps me out a bit :) Heh. I really wanted to write some non-action in there, because we had a little role-playing break in between encounters that was fun, and I had this idea for a while in my head to kind of do a "Why We Fight" segment. You know, something to show the human side of these super-powered Nazi-stompin' bruisers, and the other folks in the story, to try and maybe increase emotional investment in the characters, you laugh with 'em, you cry for 'em, you root for 'em harder blah blah blah. Also, during this time we had several people who had to miss a session of our regular game (Medallions) and we used this to fill in, but I wanted the story to flow a bit better than just having them exit stage left and then magically reappear :). It felt a bit disjointed and contrived, but it was fun finally getting around to it. [/QUOTE]
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