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We were like gods once... BIG UPDATE Friday Nov 5!
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<blockquote data-quote="ledded" data-source="post: 1803902" data-attributes="member: 12744"><p>Thanks guys, I had a lot of fun playing Bulwark in this session, much to the annoyance of the remainder of the group. The voice I used for him was much like a cross between the Tick and a more robust <a href="http://www.geocities.com/seinfeld_soundbites/JPeterman_cat_fight2.wav" target="_blank">J. Peterman</a>, Elaine's boss at the catalog company from Sienfeld.</p><p></p><p>GM's note: On John/Artic Wolf's treatment of the Nazi swordsman in the last couple updates, to his credit Eyas does not normally play his PCs as unnecessarily brutal as that. Much to my joy, I had created this recurring villain that the party, after only meeting twice, grew to hate with incredible vehemence (his little sword salutes and mocking smiles were much more annoying that I was able to write them). I mean, after playing D&D for several years with two rogues in the party that lived off of sneak attack and improved invisibility, you would think that they wouldn't have been so put off when I used it against them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. They could have taken sneak attack too if they'd been willing to burn the feats...</p><p></p><p>But that is also the joy of fighting against Nazis in a game also, and not just run-of-the-mill soldier Nazis, but SS-child-eating-as-bad-as-they-come Nazis, because they're just so easy to go off on... of course then I get to quote Neitchze to them ("When one fights with monsters... blah blah blah") which is usually answered with a nod and "Yeah, whatever, I can live with that".</p><p> </p><p>Thanks for stopping by, I hope to get another update in this week with the conclusion of this episode. Then our intrepid heros are off to find the hidden island base of Rasputinovich and uncover his dastardly plans...</p></blockquote><p></p>
[QUOTE="ledded, post: 1803902, member: 12744"] Thanks guys, I had a lot of fun playing Bulwark in this session, much to the annoyance of the remainder of the group. The voice I used for him was much like a cross between the Tick and a more robust [url="http://www.geocities.com/seinfeld_soundbites/JPeterman_cat_fight2.wav"]J. Peterman[/url], Elaine's boss at the catalog company from Sienfeld. GM's note: On John/Artic Wolf's treatment of the Nazi swordsman in the last couple updates, to his credit Eyas does not normally play his PCs as unnecessarily brutal as that. Much to my joy, I had created this recurring villain that the party, after only meeting twice, grew to hate with incredible vehemence (his little sword salutes and mocking smiles were much more annoying that I was able to write them). I mean, after playing D&D for several years with two rogues in the party that lived off of sneak attack and improved invisibility, you would think that they wouldn't have been so put off when I used it against them :). They could have taken sneak attack too if they'd been willing to burn the feats... But that is also the joy of fighting against Nazis in a game also, and not just run-of-the-mill soldier Nazis, but SS-child-eating-as-bad-as-they-come Nazis, because they're just so easy to go off on... of course then I get to quote Neitchze to them ("When one fights with monsters... blah blah blah") which is usually answered with a nod and "Yeah, whatever, I can live with that". Thanks for stopping by, I hope to get another update in this week with the conclusion of this episode. Then our intrepid heros are off to find the hidden island base of Rasputinovich and uncover his dastardly plans... [/QUOTE]
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