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Weak 5e monsters
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<blockquote data-quote="Wulfgar76" data-source="post: 6781957" data-attributes="member: 61867"><p>Here are the reasons why 5e monsters seem weak to you or anyone else who says "5e monsters are weak":</p><p></p><p>• You allowed your players to roll stats, perhaps using an even more generous method than those described in the PHB</p><p>• You allowed human variant</p><p>• You allowed feats, including those commonly regarded as unbalanced</p><p>• You allowed multi-classing, including class dipping to poach front-loaded class features</p><p>• You have awarded lots of magic items already </p><p>• You have given out magical armor, which stresses Bounded Accuracy and makes it difficult for enemies with a +5 attack bonus to hit</p><p>• You frequently allow players to gain surprise, which is almost always guarantees a lopsided rout</p><p>• You are pitting a party of 5 PCs against one big monster who is always going to lose simply because of how the Action Economy works</p><p></p><p>• Finally, you are going by the encounter guidelines in the DMG, which are quite inexact, and don't take into account any of the aforementioned points. The DMG encounter XP guidelines seem to assume an un-optimized party with no magic items, no feats, non-multiclass characters with modest ability scores, who are expected to be having an artificially high 8 encounters between long rests.</p></blockquote><p></p>
[QUOTE="Wulfgar76, post: 6781957, member: 61867"] Here are the reasons why 5e monsters seem weak to you or anyone else who says "5e monsters are weak": • You allowed your players to roll stats, perhaps using an even more generous method than those described in the PHB • You allowed human variant • You allowed feats, including those commonly regarded as unbalanced • You allowed multi-classing, including class dipping to poach front-loaded class features • You have awarded lots of magic items already • You have given out magical armor, which stresses Bounded Accuracy and makes it difficult for enemies with a +5 attack bonus to hit • You frequently allow players to gain surprise, which is almost always guarantees a lopsided rout • You are pitting a party of 5 PCs against one big monster who is always going to lose simply because of how the Action Economy works • Finally, you are going by the encounter guidelines in the DMG, which are quite inexact, and don't take into account any of the aforementioned points. The DMG encounter XP guidelines seem to assume an un-optimized party with no magic items, no feats, non-multiclass characters with modest ability scores, who are expected to be having an artificially high 8 encounters between long rests. [/QUOTE]
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