Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Weak Deaths
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5372508" data-attributes="member: 92511"><p>I'm sort of a combination, I guess. Comfortably straddling the fence, as it were. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I agree with Doctor DM and Johnny3D3D and DrunkonDuty.</p><p></p><p>I do want my PCs to, if they die, die for a reason/have a heroic scene that lives on in game infamy.</p><p></p><p>Dying for a missed check of this or that does seem rather pointless (not counting, say, checking locks for explodey/poisony/death by horror traps. hehehe. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />).</p><p></p><p>So I will/do, as DrunkonDuty suggests, "make it work" somehow. This is, of course, contingent on it being a character that the player obviously likes and generally plays well and puts time into/has put time into. "Bad luck" is expected and included for anyone on occasion, but I'm not going to have you die from a "slip"...especially mid-to-high level characters that the players have had for a while/long time. You <em>ARE </em>gonna take damage on the fall...probably lots. Maybe lose or break an item or two on the way down or the landing. But I'll try not to/won't necessarily kill you.</p><p></p><p>That said, I am also of the camp that Johnny3D3D points out, if the characters are being/doing something STUPID, on purpose, that they have the means and/or clues to avoid, then I might be less forgiving...especially characters with a reasonable intelligence.</p><p></p><p>I am, also, of the camp that doesn't fudge rolls for the players. Specifically, I don't fudge combat rolls (hits, saves, 99% of the time damage also though I do recall "adjusting" damage amounts in climactic battles to keep players in the game/big scene for as long as possible. But we're not talking about "the climactic/big scene" here).</p><p></p><p>If the characters (players) are too stubborn or too stupid to say "RUN AWAY" when a combat is not going their way (overwhelming odds, bad decisions/tactics, just plain lousy dice luck, whatever), then yeah, sorry, it's gonna be a TPK by that single giant centipede at the first chamber. </p><p></p><p>So....what was the question? Ah! Yes, heroic deaths good, "weak deaths" avoided if possible.</p><p></p><p>Have fun and happy dying.<img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5372508, member: 92511"] I'm sort of a combination, I guess. Comfortably straddling the fence, as it were. :p I agree with Doctor DM and Johnny3D3D and DrunkonDuty. I do want my PCs to, if they die, die for a reason/have a heroic scene that lives on in game infamy. Dying for a missed check of this or that does seem rather pointless (not counting, say, checking locks for explodey/poisony/death by horror traps. hehehe. :devil:). So I will/do, as DrunkonDuty suggests, "make it work" somehow. This is, of course, contingent on it being a character that the player obviously likes and generally plays well and puts time into/has put time into. "Bad luck" is expected and included for anyone on occasion, but I'm not going to have you die from a "slip"...especially mid-to-high level characters that the players have had for a while/long time. You [I]ARE [/I]gonna take damage on the fall...probably lots. Maybe lose or break an item or two on the way down or the landing. But I'll try not to/won't necessarily kill you. That said, I am also of the camp that Johnny3D3D points out, if the characters are being/doing something STUPID, on purpose, that they have the means and/or clues to avoid, then I might be less forgiving...especially characters with a reasonable intelligence. I am, also, of the camp that doesn't fudge rolls for the players. Specifically, I don't fudge combat rolls (hits, saves, 99% of the time damage also though I do recall "adjusting" damage amounts in climactic battles to keep players in the game/big scene for as long as possible. But we're not talking about "the climactic/big scene" here). If the characters (players) are too stubborn or too stupid to say "RUN AWAY" when a combat is not going their way (overwhelming odds, bad decisions/tactics, just plain lousy dice luck, whatever), then yeah, sorry, it's gonna be a TPK by that single giant centipede at the first chamber. So....what was the question? Ah! Yes, heroic deaths good, "weak deaths" avoided if possible. Have fun and happy dying.:angel: --Steel Dragons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Weak Deaths
Top