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Weak Deaths
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<blockquote data-quote="steenan" data-source="post: 5372531" data-attributes="member: 23240"><p>I don't like "weak deaths". I also strongly dislike any kind of fudging and I want the risk to be present. I've found a few ways of satisfying all these criteria - I generally play games that fall into one of the following types:</p><p></p><p>1. Games where combat is rare and when it happens it's really serious. Unknown Armies are the best example here (with the combat chapter that begins by describing how to avoid a fight), but most "modern occult" games (CoC, WoD etc.) fit too.</p><p></p><p>2. Games that explicitly don't have "dice inflicted" death or have some kind of a death flag that's controlled by players. Wolsung (a great polish steam-fantasy game) works this way; I also run Exalted with this kind of system.</p><p></p><p>3. Games where death is much less probable that incapacitation and most opponents are intelligent. It is possible to randomly die in such a game, but it's very rare, and defeats generally result in capture, lost equipment, delays and similar complications. That's the best approach for fantasy games focused on exploration.</p></blockquote><p></p>
[QUOTE="steenan, post: 5372531, member: 23240"] I don't like "weak deaths". I also strongly dislike any kind of fudging and I want the risk to be present. I've found a few ways of satisfying all these criteria - I generally play games that fall into one of the following types: 1. Games where combat is rare and when it happens it's really serious. Unknown Armies are the best example here (with the combat chapter that begins by describing how to avoid a fight), but most "modern occult" games (CoC, WoD etc.) fit too. 2. Games that explicitly don't have "dice inflicted" death or have some kind of a death flag that's controlled by players. Wolsung (a great polish steam-fantasy game) works this way; I also run Exalted with this kind of system. 3. Games where death is much less probable that incapacitation and most opponents are intelligent. It is possible to randomly die in such a game, but it's very rare, and defeats generally result in capture, lost equipment, delays and similar complications. That's the best approach for fantasy games focused on exploration. [/QUOTE]
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