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Weak Deaths
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<blockquote data-quote="Dausuul" data-source="post: 5372626" data-attributes="member: 58197"><p>I try to plan ahead. If I'm designing a scenario that includes a 200-foot cliff, and expect the PCs to climb said cliff, and make the DC high enough that there is a risk of falling--I keep in mind that this is a potentially lethal situation. If I don't like the idea of a PC dying this way, I'll adjust the situation.</p><p></p><p>That said, sometimes there's a 200-foot cliff and no reason why the PCs need to climb it but they take it into their heads to do so anyway. In that case, if someone falls, I'm pretty lenient about attempts to stop the character from dying; in general, anybody who thinks up a way to save the falling PC gets one die roll to do so. With six characters in the party, that's up to six chances to avert death. One of them usually works out.</p><p></p><p>But it does happen once in a while that not everyone can think of a way to help, or the dice are just evil that day. When push comes to shove, I think it's important to be willing to say, "Sorry, your character is dead."</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5372626, member: 58197"] I try to plan ahead. If I'm designing a scenario that includes a 200-foot cliff, and expect the PCs to climb said cliff, and make the DC high enough that there is a risk of falling--I keep in mind that this is a potentially lethal situation. If I don't like the idea of a PC dying this way, I'll adjust the situation. That said, sometimes there's a 200-foot cliff and no reason why the PCs need to climb it but they take it into their heads to do so anyway. In that case, if someone falls, I'm pretty lenient about attempts to stop the character from dying; in general, anybody who thinks up a way to save the falling PC gets one die roll to do so. With six characters in the party, that's up to six chances to avert death. One of them usually works out. But it does happen once in a while that not everyone can think of a way to help, or the dice are just evil that day. When push comes to shove, I think it's important to be willing to say, "Sorry, your character is dead." [/QUOTE]
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