Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Weak Deaths
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Troll Slayer" data-source="post: 5372666" data-attributes="member: 97636"><p>Why is it that in RPGs you're either dead or alive? I rarely see a character "dying" unless it's some story arc that takes long enough for the party to find an antidote or some other plot item. I'm of the mind that if the dice say you're dead, then you're dead. How you go out is completely up to the GM and player though.</p><p> </p><p>So a character gets kicked in the chest by a horse, he's suffering traumatic internal injuries and the party has no magic strong enough to prevent his death. We give him something for the pain and let him go out fighting. That way the dice get their death, and the player gets his last stand.</p><p> </p><p>So a character gets trapped in a burning building, they drag him out with severe burns. In the night assassins come to finish the job. He struggles to his feat, grabs his weapons, and makes a final stand to give the party time to get away.</p><p> </p><p>Just because the dice say a PC is going to die, doesn't mean that death has to come right this very minute. Personally I like when PC death is a very possible outcome, and I loathe fudging dice for any reason. I don't however see a problem with fudging the results of a death to make them more entertaining if that's possible.</p><p> </p><p>Some players will still want cheap deaths, and some deaths don't leave a lot of room for a last stand, but I think we should be open to the idea that death isn't always instantaneous.</p></blockquote><p></p>
[QUOTE="Troll Slayer, post: 5372666, member: 97636"] Why is it that in RPGs you're either dead or alive? I rarely see a character "dying" unless it's some story arc that takes long enough for the party to find an antidote or some other plot item. I'm of the mind that if the dice say you're dead, then you're dead. How you go out is completely up to the GM and player though. So a character gets kicked in the chest by a horse, he's suffering traumatic internal injuries and the party has no magic strong enough to prevent his death. We give him something for the pain and let him go out fighting. That way the dice get their death, and the player gets his last stand. So a character gets trapped in a burning building, they drag him out with severe burns. In the night assassins come to finish the job. He struggles to his feat, grabs his weapons, and makes a final stand to give the party time to get away. Just because the dice say a PC is going to die, doesn't mean that death has to come right this very minute. Personally I like when PC death is a very possible outcome, and I loathe fudging dice for any reason. I don't however see a problem with fudging the results of a death to make them more entertaining if that's possible. Some players will still want cheap deaths, and some deaths don't leave a lot of room for a last stand, but I think we should be open to the idea that death isn't always instantaneous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Weak Deaths
Top