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<blockquote data-quote="the Jester" data-source="post: 5373712" data-attributes="member: 1210"><p>What? </p><p></p><p>Seriously- falling down the hole of "what injuries will this spell fix?" is a long, dark rush where you are just kinda floating in mid-air until... splat!</p><p></p><p>D&D has abstract combat for a reason. Saying, "You're dead, but you're not dead yet... but you can't be healed..." really breaks my suspension of disbelief. Like I said, I've tried this before- and it was a terrible mistake with no way out that both preserved the <em>situation</em> and <em>game world logic.</em> Preserving those two things is much more important to me than soft-gloving a pc death.</p><p></p><p></p><p></p><p>That's an awful big assumption. For years my campaigns had lots of healing but virtually no resurrection magic of any kind.</p><p></p><p></p><p></p><p></p><p>Er... have you looked at the price of resurrection magic in any edition? There's a much better reason that the nobles don't have all the peasants raised from the dead (ignoring the need to have a priest on hand that is powerful enough to throw resurrection magic around, and who will use powerful miracles to raise the local punk kid at the noble's behest): <em>it's too expensive.</em> Really, taxes on a peasant cannot possibly amount to more than a few gp a year at the most.</p><p> </p><p></p><p></p><p>To each their own, but I prefer my bad guys' kills to look a lot like the pcs' kills. Good for the goose, good for the gander. I won't institute rules like this that arbitrarily favor pcs over npcs.</p><p> </p><p></p><p></p><p>Depending on the playstyle, death may be a very real possibility for 100% of the world's inhabitants. Resurrection is not always an option in some campaigns. </p><p> </p><p></p><p></p><p>Again, you're making a lot of assumptions about the setting. Loot at Eberron- the gods are very standoffish, may not even objectively exist and don't meddle except through their agents (who might be opposed by other servants of the same god!). </p><p> </p><p></p><p></p><p>Well, different playstyles and all that, but in my experience there are PLENTY of problems with "you're dead but not" situations. </p><p></p><p></p><p></p><p></p><p>Yes, absolutely. BUT...</p><p></p><p>If I'm that powerful, why on earth am I swimming and not flying or teleporting or whatever? If the party is 18th level and we're swimming, <em>it's not a trivial swim.</em> It is part of the challenge- clearly we're swimming because we <em>cannot</em> beard the Demon King in his lair another way. </p><p></p><p>If it is a barrier that never stops anyone, it's not much of a barrier. If the raging waters of the Demon Moat have a rep for annihilating those that dare them but it's the only way in, yeah, death ought to be a real possibility.</p><p></p><p>If I'm 18th level I probably have options for water breathing, water walking, invisibility, etc. If I'm dumb enough to just hop in and swim, I deserve what I get.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5373712, member: 1210"] What? Seriously- falling down the hole of "what injuries will this spell fix?" is a long, dark rush where you are just kinda floating in mid-air until... splat! D&D has abstract combat for a reason. Saying, "You're dead, but you're not dead yet... but you can't be healed..." really breaks my suspension of disbelief. Like I said, I've tried this before- and it was a terrible mistake with no way out that both preserved the [i]situation[/i] and [i]game world logic.[/i] Preserving those two things is much more important to me than soft-gloving a pc death. That's an awful big assumption. For years my campaigns had lots of healing but virtually no resurrection magic of any kind. Er... have you looked at the price of resurrection magic in any edition? There's a much better reason that the nobles don't have all the peasants raised from the dead (ignoring the need to have a priest on hand that is powerful enough to throw resurrection magic around, and who will use powerful miracles to raise the local punk kid at the noble's behest): [i]it's too expensive.[/i] Really, taxes on a peasant cannot possibly amount to more than a few gp a year at the most. To each their own, but I prefer my bad guys' kills to look a lot like the pcs' kills. Good for the goose, good for the gander. I won't institute rules like this that arbitrarily favor pcs over npcs. Depending on the playstyle, death may be a very real possibility for 100% of the world's inhabitants. Resurrection is not always an option in some campaigns. Again, you're making a lot of assumptions about the setting. Loot at Eberron- the gods are very standoffish, may not even objectively exist and don't meddle except through their agents (who might be opposed by other servants of the same god!). Well, different playstyles and all that, but in my experience there are PLENTY of problems with "you're dead but not" situations. Yes, absolutely. BUT... If I'm that powerful, why on earth am I swimming and not flying or teleporting or whatever? If the party is 18th level and we're swimming, [i]it's not a trivial swim.[/i] It is part of the challenge- clearly we're swimming because we [i]cannot[/i] beard the Demon King in his lair another way. If it is a barrier that never stops anyone, it's not much of a barrier. If the raging waters of the Demon Moat have a rep for annihilating those that dare them but it's the only way in, yeah, death ought to be a real possibility. If I'm 18th level I probably have options for water breathing, water walking, invisibility, etc. If I'm dumb enough to just hop in and swim, I deserve what I get. [/QUOTE]
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