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<blockquote data-quote="Vegepygmy" data-source="post: 5375540" data-attributes="member: 40109"><p>I'd like to think I'd be smarter than to put my treasured 18th level character in <em>any</em> danger of drowning so unheroically (I can't take 10 on my Swim check? I don't have Boots of Water Walking? Wings of Flying? A frickin' Potion of Water Breathing? Ooooookaaaaaay...) but let's assume I find myself in a situation where the rules essentially boil down to: if I roll 1, 2, 1, in that order, my character dies.</p><p> </p><p>Well, then <em>that's the game.</em> I've weighed the risks and made my choices, and now it's time to experience the consequences. Otherwise, <em>why am I rolling dice in the first place?</em> If I really don't want to have any chance of drowning, there's no need for a die roll, I can just announce that my character swims across the river and emerges safely on the other side. To me that sounds like less of a game and more just telling a story, but if you think the <u>game</u> should be all about killing bad guys and not swimming across rivers, then go ahead and save the dice-rolling for the bad guys and gloss over the river-crossing.</p><p> </p><p>So to answer your question...<strong>yes, I'm totally fine with that.</strong> It is, at the end of the day, why I haven't gotten bored with D&D after playing it for over 30 years. Because I never know, when I make a new character, whether he has some great, heroic destiny in his future, or will turn out to be just another would-be hero who didn't quite make it (or never even came close). And sometimes, the stories about the ones who failed are more memorable than the ones who succeeded.</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5375540, member: 40109"] I'd like to think I'd be smarter than to put my treasured 18th level character in [I]any[/I] danger of drowning so unheroically (I can't take 10 on my Swim check? I don't have Boots of Water Walking? Wings of Flying? A frickin' Potion of Water Breathing? Ooooookaaaaaay...) but let's assume I find myself in a situation where the rules essentially boil down to: if I roll 1, 2, 1, in that order, my character dies. Well, then [I]that's the game.[/I] I've weighed the risks and made my choices, and now it's time to experience the consequences. Otherwise, [I]why am I rolling dice in the first place?[/I] If I really don't want to have any chance of drowning, there's no need for a die roll, I can just announce that my character swims across the river and emerges safely on the other side. To me that sounds like less of a game and more just telling a story, but if you think the [U]game[/U] should be all about killing bad guys and not swimming across rivers, then go ahead and save the dice-rolling for the bad guys and gloss over the river-crossing. So to answer your question...[B]yes, I'm totally fine with that.[/B] It is, at the end of the day, why I haven't gotten bored with D&D after playing it for over 30 years. Because I never know, when I make a new character, whether he has some great, heroic destiny in his future, or will turn out to be just another would-be hero who didn't quite make it (or never even came close). And sometimes, the stories about the ones who failed are more memorable than the ones who succeeded. [/QUOTE]
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