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Weak Deaths
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<blockquote data-quote="MortalPlague" data-source="post: 5375898" data-attributes="member: 62721"><p>I take a similar view of death as Zhaleskra; if it's not on the table, I'm not having as much fun. For me, it's fun to see how a character's story comes to a close, and not all heroes can retire and settle down. If my character dies, then I have no problem letting them die. It can be very interesting to see how the story comes to a close for a given adventurer.</p><p></p><p>I've had a few situations where a DM will actively prevent my character's death. This is a dealbreaker for me. I don't mind if weak deaths are prevented (though I've suffered a number of them), but if death entirely is prevented? Not my cup of tea.</p><p></p><p></p><p></p><p>As a PC, I've had a number of characters die to weak deaths. The few most memorable:</p><p></p><ul> <li data-xf-list-type="ul">Bartholomew Feathers, goblin warlord. He always wanted to fly, and would constantly climb things and jump off them. He came to possess a mechanical 'jumping' machine, which was as close as he'd come to flying. The people who built the machine offered to teleport it to the surface while the party climbed the day-long flight of stairs to reach the surface. Fearing it would be stolen while they climbed, Bart opted to remain in his machine. The DM rolled a d6, saying that on a one, the teleport would fall short. Guess what came up?<br /> </li> <li data-xf-list-type="ul">Gavin Ward, human warlord. The eldest son of a well-to-do wool merchant was just beginning his adventuring career. He was a noble hero, brave and kind, and he was celebrating at the tavern with his fellow adventuring school classmates on the eve before their final test. A barfight was started, and Gavin took a grievous wound, then bled out on the floor before anyone could patch him up. Bonus irony: he had <em>just</em> shouted that "Nobody's going to die" to the wizard.<br /> </li> <li data-xf-list-type="ul">My reluctant barbarian hero was chosen to lead the party in a 3rd edition game. The group found out that a little girl had just gone into a mine where people had been turned to stone recently! Tracking her deep into the mines, the party finally caught up with her when they saw the basilisk. On the far side of the battlefield, the little girl disappeared down a ledge. Ignoring the basilisk, my barbarian ran to save the girl; he dropped down the ledge after her, and found out that she was a little medusa. He rolled a '1' on his fortitude save and was immediately petrified.</li> </ul><p></p><p>I guess I should be more careful playing warlords. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, I've lost a number of characters to poor luck, and it makes for a good story in the long run. I wouldn't have it any other way.</p><p></p><p></p><p></p><p>When I DM, I also prefer to let the dice fall where they may. I don't usually require checks for trivial tasks, and when it's easy, it's an easy set of checks. Often, the PCs get multiple checks to avoid failure; it doesn't hinge on one bad roll. But a string of bad rolls can find the PC falling from a cliff...</p><p></p><p>To combat sheer dice hate killing PCs, we have 'Luck Points'. Each character gets three, and they can basically make any attack miss, or any attack crit. They help the PC achieve their moment of awesome, and not die to something silly. And the fact that they never replenish makes players treat them with due caution.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5375898, member: 62721"] I take a similar view of death as Zhaleskra; if it's not on the table, I'm not having as much fun. For me, it's fun to see how a character's story comes to a close, and not all heroes can retire and settle down. If my character dies, then I have no problem letting them die. It can be very interesting to see how the story comes to a close for a given adventurer. I've had a few situations where a DM will actively prevent my character's death. This is a dealbreaker for me. I don't mind if weak deaths are prevented (though I've suffered a number of them), but if death entirely is prevented? Not my cup of tea. As a PC, I've had a number of characters die to weak deaths. The few most memorable: [LIST] [*]Bartholomew Feathers, goblin warlord. He always wanted to fly, and would constantly climb things and jump off them. He came to possess a mechanical 'jumping' machine, which was as close as he'd come to flying. The people who built the machine offered to teleport it to the surface while the party climbed the day-long flight of stairs to reach the surface. Fearing it would be stolen while they climbed, Bart opted to remain in his machine. The DM rolled a d6, saying that on a one, the teleport would fall short. Guess what came up? [*]Gavin Ward, human warlord. The eldest son of a well-to-do wool merchant was just beginning his adventuring career. He was a noble hero, brave and kind, and he was celebrating at the tavern with his fellow adventuring school classmates on the eve before their final test. A barfight was started, and Gavin took a grievous wound, then bled out on the floor before anyone could patch him up. Bonus irony: he had [i]just[/i] shouted that "Nobody's going to die" to the wizard. [*]My reluctant barbarian hero was chosen to lead the party in a 3rd edition game. The group found out that a little girl had just gone into a mine where people had been turned to stone recently! Tracking her deep into the mines, the party finally caught up with her when they saw the basilisk. On the far side of the battlefield, the little girl disappeared down a ledge. Ignoring the basilisk, my barbarian ran to save the girl; he dropped down the ledge after her, and found out that she was a little medusa. He rolled a '1' on his fortitude save and was immediately petrified. [/LIST] I guess I should be more careful playing warlords. ;) Anyway, I've lost a number of characters to poor luck, and it makes for a good story in the long run. I wouldn't have it any other way. When I DM, I also prefer to let the dice fall where they may. I don't usually require checks for trivial tasks, and when it's easy, it's an easy set of checks. Often, the PCs get multiple checks to avoid failure; it doesn't hinge on one bad roll. But a string of bad rolls can find the PC falling from a cliff... To combat sheer dice hate killing PCs, we have 'Luck Points'. Each character gets three, and they can basically make any attack miss, or any attack crit. They help the PC achieve their moment of awesome, and not die to something silly. And the fact that they never replenish makes players treat them with due caution. [/QUOTE]
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