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<blockquote data-quote="Zhaleskra" data-source="post: 5375969" data-attributes="member: 20544"><p>In a Rolemaster game, I didn't even mention how much damage my good Orc Cleric had taken until I had fallen unconcious from bleeding wounds. Given the circumstances, I do understand that GM's "oops" look.</p><p></p><p>In a licensed Serenity game, my character and another character SHOULD HAVE DIED, but we allowed the same GM to give the other characters a chance to save us, otherwise we died. Unfortunately, schedule conflicts made the next session never happen.</p><p></p><p>In a d20 Modern game, my character was knocked unconcious and nearly killed because a. I wasn't into the firearms thing and b. I refused to deal lethal damage with my unarmed attacks.</p><p></p><p>My basic idea is if the enemies want to take us alive, that should be their motivation <em>from the beginning</em>. Not the GM saying "oops. yer not really dead." If I like the people, I might be able to forgive it up to 3 times . . . but most of the time, the third "that's not what really happened" will cause me to leave.</p><p></p><p>People play games differently. I'm one of the people who highlighted the phrase "others die" in my 3.x Player's Handbooks.</p><p></p><p>Once again, someone built that trap for a reason. That river really is that fast. NPC 247A really is that good. My character is a bunch of stuff on some paper.</p><p></p><p>And in my opinion, no matter what the game calls you: if you are invincible you are not a hero. Period.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 5375969, member: 20544"] In a Rolemaster game, I didn't even mention how much damage my good Orc Cleric had taken until I had fallen unconcious from bleeding wounds. Given the circumstances, I do understand that GM's "oops" look. In a licensed Serenity game, my character and another character SHOULD HAVE DIED, but we allowed the same GM to give the other characters a chance to save us, otherwise we died. Unfortunately, schedule conflicts made the next session never happen. In a d20 Modern game, my character was knocked unconcious and nearly killed because a. I wasn't into the firearms thing and b. I refused to deal lethal damage with my unarmed attacks. My basic idea is if the enemies want to take us alive, that should be their motivation [I]from the beginning[/I]. Not the GM saying "oops. yer not really dead." If I like the people, I might be able to forgive it up to 3 times . . . but most of the time, the third "that's not what really happened" will cause me to leave. People play games differently. I'm one of the people who highlighted the phrase "others die" in my 3.x Player's Handbooks. Once again, someone built that trap for a reason. That river really is that fast. NPC 247A really is that good. My character is a bunch of stuff on some paper. And in my opinion, no matter what the game calls you: if you are invincible you are not a hero. Period. [/QUOTE]
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