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<blockquote data-quote="Raven Crowking" data-source="post: 5376759" data-attributes="member: 18280"><p>SPOILER ALERT: </p><p></p><p>[SBLOCK]Ah, but if you are not playing Jack....say you are playing Ianto.....Should you therefore be immune to an alien superbug? Should you be playing Jack's grandkid, should he suddenly gain "death immunity" as well? And if you decide that the other "player characters" are now also immune to death, doesn't that mean that Jack actually wins in Children of Earth?</p><p></p><p>The immortal guy only loses because, in general, Death is on the table. Suzy, Ianto, Owen, Tosh. All dead. Owen and Suzy twice.[/SBLOCK]</p><p></p><p></p><p></p><p>From both sides of the table, tons of times.</p><p></p><p>One character of mine (2e), caught in a trap where the water level was rising, decided to try to swim up where the water was coming from. The DM decided that he had to make three tough rolls to do it.</p><p></p><p>Roll 1.....success.</p><p>Roll 2.....success!</p><p>Roll 3.....SUCCESS!</p><p></p><p>Then he surfaced in the chamber of the water weird and had to make Roll 4. Failure. He drowned. But it was fun, and I wouldn't have wanted the DM to fudge.</p><p></p><p>If I know you fudged X, not only do you remove the sense of accomplishment that comes with X, but I will always suspect that you fudged Y, Z, K, L, etc., and the sense of accomplishment that should come with them will simply drain away.</p><p></p><p>And, IME, no matter how clever the fudger thinks he is, the fudged upon always figure it out, sooner or later.</p><p></p><p>If you want "fudging", make it transparent, make it part of the game rules, make it something that the characters control (APs, Fate Chips, whatever), so that the players still win or fail on <strong><em>their choices</em></strong>, rather than the <strong><em>GM's</em></strong> choice. Otherwise, IMHO and IME, there is no real point to "playing" the "game".</p><p></p><p></p><p></p><p>Ah. The light comes on!</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5376759, member: 18280"] SPOILER ALERT: [SBLOCK]Ah, but if you are not playing Jack....say you are playing Ianto.....Should you therefore be immune to an alien superbug? Should you be playing Jack's grandkid, should he suddenly gain "death immunity" as well? And if you decide that the other "player characters" are now also immune to death, doesn't that mean that Jack actually wins in Children of Earth? The immortal guy only loses because, in general, Death is on the table. Suzy, Ianto, Owen, Tosh. All dead. Owen and Suzy twice.[/SBLOCK] From both sides of the table, tons of times. One character of mine (2e), caught in a trap where the water level was rising, decided to try to swim up where the water was coming from. The DM decided that he had to make three tough rolls to do it. Roll 1.....success. Roll 2.....success! Roll 3.....SUCCESS! Then he surfaced in the chamber of the water weird and had to make Roll 4. Failure. He drowned. But it was fun, and I wouldn't have wanted the DM to fudge. If I know you fudged X, not only do you remove the sense of accomplishment that comes with X, but I will always suspect that you fudged Y, Z, K, L, etc., and the sense of accomplishment that should come with them will simply drain away. And, IME, no matter how clever the fudger thinks he is, the fudged upon always figure it out, sooner or later. If you want "fudging", make it transparent, make it part of the game rules, make it something that the characters control (APs, Fate Chips, whatever), so that the players still win or fail on [B][I]their choices[/I][/B], rather than the [B][I]GM's[/I][/B] choice. Otherwise, IMHO and IME, there is no real point to "playing" the "game". Ah. The light comes on! RC [/QUOTE]
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